jeffseely
Jeff Seely
jeffseely

Playing all the Master Chief Halo games (including 5) at 60 fps is sweet, and Rise of the Tomb Raider is one of the best-looking games I’ve ever played. You’ve also got Quantum Break (from the creators of Alan Wake) coming out next month. On top of those things, who knows what enhancements DirectX 12 has in store for

I have no doubt that VR is an incredible experience. The problem is that they’re asking people to drop way too much money on it. Somebody could tell me how amazing beluga caviar is all day long and I still wouldn’t buy it because it’s so expensive. But if somebody told me that I just haven’t lived until I’ve tried the

I agree. If the Oculus Rift were a standalone device, its $600 price tag would be just right. You’d be paying for a VR console. But that obviously isn’t the case. And I think the fact that PlayStation VR is a peripheral that’s more expensive than the console it runs on is going to be baffling to a lot of consumers.

You know what could combat VR apathy? Reasonable pricing. I’m not talking about reasonable from the point of view of the manufacturer. I’m talking about reasonable from the point of view of the consumer. In my opinion, PlayStation VR needs to be $200 (including the camera) in order for it to really explode. At that

I agree. The technology is too new and the manufacturing costs are too high as a result. Even Sony’s VR system is $460 (including the camera), and that thing is supposed to be for console gamers — people who generally make one big investment in a console and expect everything else (games and peripherals) to cost a

Which is why I would say that the PSVR is overpriced. I think it should have been $250 for the PSVR which would make the entire package $310. That would have been reasonable. I think $460 is ludicrous for the console gaming market.

Visuals are getting more and more realistic, yet you still can’t do something as simple as move past somebody in a doorway.

I agree that it doesn’t fit with the series. Look at Super Metroid and its lonely, foreboding atmosphere. Look at Metroid Prime. And then look at Federation Force. Federation Force looks like My First Halo. If it were some game with a different title that was being marketed to kids (like the Skylanders series), that

“Probably” means that I’m guessing. It’s not a definite statement. I was guessing at its power based on what I’ve seen. I was wrong about its power. Fair enough. But guessing is not the same as spreading misinformation.

I didn’t realize. Well, be that as it may, I would think that that would still be plenty of power for SNES emulation.

What kind of sense does that make? Are they trying to tell us they couldn’t do 16-bit emulation on a console that’s probably at least as powerful as the GameCube?

Wait, only New 3DS?

I have no problem with timed exclusivity. I’m of the opinion that timed exclusivity can result in a better game being made because the developer is focused on just one platform. What I have a problem with is permanent exclusivity.

I’m not buying this until it’s officially confirmed. It could have easily been this one guy getting mixed up.

My PC matches the recommended specs for 1080p. Does this mean I would be able to play the campaign at 60 fps? Please tell me this is an option.

Could be, but I think that would be a mistake. Considering how under-powered the Xbox One and PS4 are compared to the Xbox 360 and PS3 back in the day, this may end up being a shorter console generation for MS and Sony. We may see the NeXtbox and PS5 as early as 2018. (I know that may sound far-fetched, but remember

I think NX can get these games early on. I could be wrong about this (because I don’t know how long it would take to develop a port for the NX); but I would imagine that early on, AAA titles could be ported to the NX with no major enhancements except that they would be running at 60 fps instead of 30. That alone would

QUOTE | “With Nintendo not having any devkits out there at this point and probably even wanting to sell it in 2016, I can already guarantee that they’ll just not have any software support, since nobody can just jumble games together in less than a year.” - Ori and the Blind Forest developer and Moon Studios CEO Thomas

I agree. It would be really nice to have a Nintendo portable device that’s at least 720p.