What’s the most relaxing game you’ve played?
Makes sense. If you’re 28 now, then you would have been too young to properly experience Final Fantasy VII when it was first released.
This really makes the SAD Edition seem even worse. I love what’s been done with the Xbox brand over the last few years, but that was a baffling misstep. That thing should have been priced at $150 with no games and a trial Game Pass membership.
My own thought on it is that next year’s E3 would be a great time for Nintendo to reveal a Switch Pro (as a way to bolster the Switch’s relevance in the face of the PS5 and the next Xbox). If that ends up being the case, then we could probably expect the Switch Pro (Switch Max? Switch Next? Switch Heavy?) to be…
Even if you could find some kind of a workaround to get it connected to your television, I imagine you’d be stuck playing it in portable mode resolutions and graphical fidelity on your TV. I doubt it would have the built-in up-clocking the original Switch has while docked.
From the front, this looks like a really expensive party favor at a gender reveal party.
That’s not the only issue. Even if you did manage to figure out a workaround for docking the Lite, you’d be playing in portable mode image quality on your TV.
I think I’m going to unwind with some Journey this weekend. I have the PC version (which was released not too long ago on the Epic Games Store), but I haven’t tried it yet. It’s the game I most regretted not being able to play because I didn’t own a PS3 or a PS4.
Sword of the Berserk: Guts’ Rage is what I consider the Dreamcast’s best game. It was the only reason I kept the console as long as I did (I finally traded in my Dreamcast this year).
After putting it off for a really long time, I finally gave Doom (2016) a shot.
I love doing this kind of thing. You can pretty easily do the same thing in Mass Effect: Andromeda. You can get past the shimmering map barrier on the worlds you visit with enough persistence.
and that’s actually a gripe I have with most of this year’s conferences: far too much CGI, not enough gameplay.
What is the hardest day/week of work you have ever done? What did you do? Do you still work with the same stuff?
I’m dropping it. It just didn’t feel right to me. Too much working against it for me to continue.
It looks like we’ve both been playing a game that we may not want to go back to. In my case, the game is Too Human. It’s a 2008 Xbox 360 exclusive from Silicon Knights (the people who made Eternal Darkness: Sanity’s Requiem) that was pulled from the market due to legal issues with Epic over the use of Unreal Engine 3.
Too Human (that’s actually somehow available for free right now on the xbox store)
Yeah, the first season of DS9 can be pretty hard to get through — especially with Bored Sisko in command. I don’t know if it was an acting issue or a directing issue, but there were quite a few times early on when Avery Brooks had a disinterested, almost blank look on his face. And the way he sometimes moved his…
And they did something really interesting with that death later in the series that ended up creating probably a much better character than the one who died.
Well that’s some bad news. I really don’t like this live service trend. Is it possible that Avengers will be a quality experience? Sure. Would it have been a far better game as a story-focused single player adventure a la Spider-Man PS4? I’m thinking yes.
Is it weird that I’m excited about Too Human being on that list? I’m immediately curious about it because it’s a Silicon Knights game, and then of course there’s the matter of the controversy surrounding it.