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itdafuzz

I’ve had friends echo this, so it’d be great to try the first one out!

I’m playing it for the first time ever, and think it’s cute! I’m giving it a lot of leeway in the controls department (I remember PS2 games were still getting the hand of and experimenting with 3D cameras, control schemes, etc.), and I miss when platformers were still a big enough genre that large publishers and devs

Hey, remember that part where I said I don’t care about minutiae of the show?

I remember an interview done way back where Retro said their initial idea for Metroid Prime was having Samus be an actual bounty hunter, running odd jobs in space with her skill set.

No - those are Gamers, not Nintendo fans complaining. But Gamers love to hate Nintendo. No amount of quality development will ever change this.

I understand losing sucks, but the approach of an all-or-nothing attitude, “he wasn’t first so he’s the biggest loser/retard/waste of space ever” cries are ridiculous.

Spoiler: It never happens.

...because?

Everyone acts like, because he lost the top spot, he’s a loser.

No, because the difference is you want to invade his home to force that on him, so he ‘knows what it’s like’

...you’re on the internet too...

I didn’t imply that quality goes up as the cost of the game goes down. That doesn’t make any sense.

Since I’ve already done this once (and it’s part of this thread of conversation):

I guess? But I look at it like “I’ll pay $60 for one thing that will give me months/years of enjoyment over 2-3 things at the same price, and not having the time for all of them.” So if a thing is worth 60, it always will be? Having it cheaper is great, yeah, but out the gate declaring it must/ought be a third/half

I just don’t understand the mindset of ‘the quality of a product goes up as its price drops’ - it’ll still always be that thing.

I kinda get this but...then I’d look at it in this way:

You’re the one who said it looks like the perfect thing to dump hours into...but also find it wrong to pay so much for that kind of trade off.

I think the comment about making this about survivors in Outer Heaven making due is exactly what would’ve pulled me in here. The notion of more MGSV gameplay, with a more grounded world unbridled with Kojima’s self-indulgent insanity, could’ve been an interesting way to take it. Even as a way to slowly moving the

My new agenda was that I had no agenda, no objectives. I wasn’t going anywhere. I had a few rules: Every time I jumped to a new system I had to name it. Same for every new planet I discovered. I numbered each new system so I could know how far I had gone, and more crucially, so I could know how far I had to go to get

“Because remember kids, a game isn’t worth full-retail if it gives you months, years worth of consistent enjoyment. Only if it has the obligatory 6 hour campaign, multi-player mode, and every other AAA checkbox ticked off”