invadingduck
InvadingDuck | Zachary D Long
invadingduck

Speedrunning these game is the logical conclusion to the phrase “git gud.” They got it. They got all the gud.

I played Pre-Sequel a while back with some friends (3-Claptrap party lol) and I definitely think it was a bit underrated when it first came out. It felt like more of Borderlands 2, but with some really great tweaks to the combat and RPG mechanics (the double-jump and stomp was great for mobility, each character felt

I’ve actually come to appreciate the Borderlands model more. You can jump in, play the story, and be done with it if you want. No “this is where the game REALLY begins” with endless grinding unless that’s something you really want to do.

I mean, he does give to charity. I remember when he AGDQ got a big donation and everyone cheered...until they read the donor name. Then things got really quiet, some people booed, and the crew basically forced a grin and thanked him for the donation. Ether he hasn’t donated since or the event has gotten better at

I, for one, can’t wait to keep hearing about how hard/not hard this game is for the next month.

I’m talking more about the “deliberate heavy” controls and combat in Souls games. That never clicked for me and just felt sluggish. I prefer tight and responsive controls, so what I'm hearing sounds good to me!

Neat! Now I'm torn between this and DMC5, since I forgot that game also exists now.

Soooo... how does this game stack up to other action games? Or is it more of a slower RPG in the vein of Dark Souls? Because the slowness and stat-centric RPGness were what really turned me off to the Soulsborne games. I’m kind of on the fence since I keep hearing and seeing things I like about this game, but that was

I found the self-contained Expeditions to be way more interesting than pretty much anything else in the game. They feel like one of the few moments when the game isn’t throwing a wild animal attack or an enemy convoy at you every 10 seconds. I can’t really remember the constant tornado of chaos that makes up most of

I think this is something Ubisoft has been doing sine Assassin’s Creed Origins or something? They put some container up high where you can’t reach it and you can shoot it down for a little reward. I’ve noticed the same thing while playing Far Cry New Dawn; you’ll see a survivor backpack or something in a tree and can

I’ve seen this monitor a few times now and all I can think when I see it is

Meanwhile in Far Cry: New Dawn, every animal drops meat, every dog is out for blood, and you need to kill a boar to craft a flamethrower.

1) The fact that states can change from red to blue and vice-versa doesn’t solve the problems with the electoral college (namely that a simple majority takes 100% of the state’s electoral votes, candidates can ignore solid red and blue states, and candidates have higher incentives to campaign in a few battleground and

I haven't gotten a chance to play as Octane, but I LOVE his idle and finisher animations! He just jumps around like he had too much caffeine and will blow himself up or take off one of his legs for other animations. It's great!

How come? I think the population of the top 50 cities is still something like 50 million out of a total 300 million in the United States (my random population trivia may be a bit dated). Concentrating on the same few cities isn’t going to have the same effect as as concentrating on the same few swing states.

Half of the states weren’t even visited in 2016, and 2/3rds of all campaign rallies were in Florida, North Carolina, Pennsylvania, Ohio, Virginia, and Michigan. Your terrible future without an electoral college already exists with the electoral college.

I’m playing New Dawn right now having skipped Far Cry 5 and it’s a really weird experience. I think the game wants me to feel something towards specific places on the map (like outposts or photo spots) or say “oooooh, so that’s what happened to that character” and I’m getting none of that. To me it just feels like a

I’m away from my computer right now, but next chance I get I need to check if the Battlenet launcher/store has stuff like a search bar or shopping cart. Because it’d make sense not having those things if you’re just selling a small selection of your own games, but not so much if you’re planning on stocking it with

It’s funny you mention Ecco the Dolphin because the developers of those games (including the 3D Dreamcast game Ecco the Dolphin: Defender of the Future) also made Jaws: Unleashed!

I don’t fault the Epic store for not having as many features as a 16-year-old storefront/client, but it’s really weird they didn’t have some of these features from the get-go. Were they in a rush to get the store out or something?