hredacre
hredacre
hredacre

I don’t sit down to play Dorfromantik often, but whenever I do, I always enjoy it. There’s something serene and stress-free about it, and just plain charming. The aesthetic is lovely.

The Terra Nil demo feels much the same way. Whenever I come away from a session of that game, I feel like I’ve completed a little piece

Man, the portable monitor arena is a minefield. I’m still getting things setup to be a digital nomad myself, and my workload pretty much demands at least one additional monitor, as I’m making full use of three monitors while at home, plus the laptop screen.

I’d love to see some kind of round-up review of portables

Man, the portable monitor arena is a minefield. I’m still getting things setup to be a digital nomad myself, and my

The follow-up segment between Tim the Anchor and Tori the reporter where things get explained a bit more:

Different strokes for different folks. I’ve got a hardshell covering my longbed, with a raised, modular sleeping platform in there. It’s great for cross-country roadtrips, and just pulling to a rest stop and crawling into the back to take a nap.

Stashed underneath the sleeping platform, amongst various other camping

Not being a parent myself, I have a lack of insight here beyond training household pets. So forgive me if I get the wrong idea here, but wouldn’t this be giving them the wrong idea?

“Here, chew on this thing that looks just like the thing I don’t want you to chew on, and make sure you don’t get confused.

Or is this

I’m all for accessibility options, in whatever form they may take: remapping inputs, lowering enemy health, increasing the player’s damage, lower general difficulty, color-blind display alterations, and plenty more besides.

But there is one area that I’m legitimately stumped when it comes to “how to make VR games more

At a young age, I remember hearing a commercial on TV about “Alien, featuring Sigourney Weaver.” The name was so strange to my young ears at the time, and I was at least aware of some spiders having “weaver” in their name, so I was pretty convinced that was the name of the Alien.

I remember thinking it was really weird

The Watcher in the Woods
“It’s a Disney movie, it can’t be too scary” said 6 year old me.

Bonus trauma: Nintendo Power magazine, Issue 2 Cover
For some reason, this one really effed me up for awhile as a kid. Definitely wasn’t expecting to end with nightmares over a freshly launched Nintendo gaming magazine

I realize I’m letting my cynical side show here, but I feel like Blizzivision is partly making these minute changes and spreading word about them in order to flood/fatigue the news cycle, and thus make people tired of reading about them. Never trust the intentions of marketing/PR spin to be motivated by anything other

At first glance (and after reading about the Culver’s Curdburger) the image looked like a mason jar full of nacho cheese, and I wasn’t sure whether to be terrified or excited. So I decided on both.

And, to be clear, I don’t even necessarily think that the half hour credit scroll of 1000s of names is necessary, either. There does need to be some form of “officially credited” means to show that someone worked on a game, and in what capacity. The current method of slowly scrolling names with no means of searching

I meant that it’s a different discussion in the sense that:
“Fixing the screwed up way that hiring is done in games”
is separate from this particular discussion of:
“Should people that work on a game be credited?”

This article, and this discussion is about the latter. The former is absolutely a problem, and is absolutely

It’s not about fame, though. The hiring in the industry is heavily, heavily skewed towards “proven shipped titles” requirements, which really the only way to prove that is your name in the credits of the released game. Even if you present pay stubs from a former company during a particular time frame, the pay stubs

I, too, would like to throw in my two cents worth of support behind this idea.

Game announcements that still aren’t coming out for awhile are fine, but it’s definitely easy to forget about them by the time they launch - or otherwise become playable. Having someone on the Indie Games beat that does a weekly or monthly

Just download more ram!

“...it’s a good enough blank slate to work on.”

This right here. It’s about managing expectations. Keep it as neutral as possible, and let the modders make it interesting. With such a neutral art style, it lets players mod in whatever they like, without immediately clashing with the art of the mods. Sure, mechs and

Nevermind the side effect of never being able to look at any game the same way, ever again. It’s like seeing how the sausage is made. It becomes ingrained, and you wind up inherently spotting all the little stuff that makes it through to release. And not even just the bugs, but the area triggers and event triggers,

20 years ago, I got my foot in the door of the gaming industry working QA at EALA. It was during the time when they moved from the old LucasArts Sepulveda offices to the fancy new campus in Marina del Rey. I left EA just before the whole ‘ea-spouse’ thing, if anyone remembers that.

This entire article accurately

Egad, there’s a lot to like here. Maybe it’s just me, but it seems like there’s so. much. character. just leaping out of everything on display. Poses, facial expressions, character design and costume design. All of it is so good! It all just draws me in, and I want to know more about each and every one of them.

I guess