it’s really funny to me that after 20 years, armored core's easy mode is to just slap as many grenade and plasma cannons on a tank tread as you can. same way I powered through 2 and 2AA as a kid 😂
it’s really funny to me that after 20 years, armored core's easy mode is to just slap as many grenade and plasma cannons on a tank tread as you can. same way I powered through 2 and 2AA as a kid 😂
People need to recalibrate what a 10 means. It isn't perfection- we all know perfection is impossible. A 10 really means that any flaws a thing might have didn't meaningfully impact that reviewer's experience.
“And the logical conclusion is thunderdome.” straight up incorrect, go read what actual left-anarchists have to say lol
idk, i still don’t buy it. I 100% think that fan remakes are a good way to hone technical skills, but like once you hit a certain point in development do people not have ideas for how to make it their own? any time i’ve worked on a project like that i have so many ideas of how to put a unique twist on it and make it…
people who make fan remakes: just make something new. there’s plenty of genre clones that people love, you don’t need to steal someone else’s work to get attention.
i mean it's probably the best narrative in a game from the perspective of how big budget films are generally made. it's certainly the closest games have gotten to a Hollywood production.
concept art is very often outsourced to specialists in a specific style, depending on the studio. not a fair assumption to make
some of us don't like superheroes at all and are sick of renowned developers being taken off original IP to make yet another marvel game
mike was the reason i followed kotaku for many many years. this tribute has me in tears, seemed like such a lovely guy that we readers only got a glimpse of.
no. casual should have looser parameters for matchmaking than ranked for sure, but a brand new player should NEVER have the potential to be matched with a top tier player in any playlist. it’s not fun for anyone and will massively increase churn among new players.
I swear, every time a monetization scheme gets phased out, all the people who spent the last 5 years complaining about it start asking for it back. It happened when season passes were dropped in favor of cash shops, cash shops for loot boxes and amazingly now loot boxes for battle passes??
for what its worth i really liked the ending overall. the game lasted the perfect length of time i think.
Its not actually a big portion. The light shooting is in exactly one chapter. The stealth stuff at the end is like a chapter and a half. Both chapters are some of the shortest in the game too.
once again im gonna hold off on judgment until we see combat gameplay since that sounds like where the biggest improvements will come from. curious to see if the level design will change some in those segments to take advantage of some of the features TLoU2 introduced.
in fairness, routine *was* announced before dead space 2 released
Tbh it was hilarious watching Alec get so much flak for that until he started calling Palestine an illegitimate state and had some other shockingly iffy opinions in discord. Can't get myself to listen to them anymore after that (which I'm ok with because the new wave of digital hardcore is better anyway)
Ita funny bc Matt has said repeatedly he’s not a fan of Atari Teenage Riot. I think it’s reasonable that the current generation mixes hardcore punk and hardcore EDM with or without ATR influence. as much as I like a lot of DHR stuff a lot of it feels real primitive and it was past due for some modernization and a new…
If you like those crazy ass Japanese movies, machine girl is definitely for you
Exposure really is one of the best battlefield maps period. Ive never been a fan of 24/7 map servers even on previous favorites like golmud railway but I’ve been perfectly happy playing exposure alone for three weeks now. Makes me hopeful for the kaleidoscope rework.
Literally every game with a leaderboard has this issue