Kotaku 2019: Let’s corner the market in games journalism.
Kotaku 2019: Let’s corner the market in games journalism.
“as if Assassin’s Creed Valhalla wasn’t already kick-ass enough.”
But you’re not complaining about length, you’re complaining about gameplay. What you’re complaining about would bother you even if you had more time.
I haven’t had this problem. Lucky for you, if it’s too small in handheld mode, you don’t have to play it in handheld mode. Problem solved.
Then just don’t play it in handheld mode, I guess.
Well, making fun of pedants for crying pedantically is more a hobby of mine.
“I have way too many deaths in the game simply because I can’t effectively tell where Mario is on the Z plane.”
“I realised, “Oh my goodness, this is manageable.””
Pointless pedantry, for one.
Pretty sure the next-gen version of Yakuza 7 comes out this week.
Four days later and you’re still upset?
And the Award for Outstanding Achievement in Pedantry goes to . . .
Ah yeah, I think I played Galaxy 2 shortly after release, so that made a huge difference in my impressions.
Unlike others, I’m not so concerned about this patent, because I don’t know of other games in the last 7 years that tried to copy this (or succeeded in doing so).
Ah I’m relieved you didn’t miss out. Is it that you felt you liked Galaxy 1 better the first time, or during this new play-through? I’m guessing the switch removes the janky motion controls?
Aw, you’re missing out, Galaxy 2 is really the best of the three. The other two are great, but Galaxy 2 does everything Galaxy does but better.
I hated 3D World the first time I played it through, perhaps because I played it co-op. It was a mess in which you could not judge depth perception, and this was on a huge TV.
Those both look like PS2 games that were cleaned up just a little.
“I never finished X, but doesn’t Sin keep coming back?”
It’s now been 13 days since you got butthurt over this criticism of a shitty game: