hdefined2
hdefined2
12:38 AM
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“releasing an unfinished\defective product to market to customers who potentially can’t fix said defect”

So this is your new argument, yes? Not releasing something and then patching it? 

9/20/19
11:55 PM
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“it’s ok to release a defective product that some customers won’t have the ability to fix?”

You just said the patches fix it. Which position are you arguing? 

9/20/19
11:54 PM
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“it’s not only the characters dealing with the struggle, but also the player”

I think in most cases, in most games so far, it’s only the player dealing with the struggle. Very few games present situations like the Metal Gear series, with a torture/electricity scene that is visibly torturous for the character in

9/20/19
11:49 PM
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Not if it resulted in the same scenario in each playthrough, which would be possible if it were random.

9/20/19
12:54 AM
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If it’s more convenient for youto keep a game stored that updates every week, you do you.

9/20/19
12:48 AM
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“Why didn’t Mario just go to 8-4 first?”

It depends on where the enjoyment of the game comes from. In Mario, the enjoyment is in completing the stages, not just defeating Boswer. In Shadow of the Colossus, the enjoyment is in beating the bosses, so as a result the game was designed with no “stages.” Would Shadow have

9/20/19
12:46 AM
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“I mean, this is not just a video game trope, it happens all the time in movies and TV series.”

In movies and TV, part of the enjoyment is watching the characters deal with and overcome the struggles. We can’t observe this in video games, because we are the ones dealing with the struggles. 

9/20/19
12:45 AM
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It depends how many doors there are to unlock and bridges there are to cross. In a bunch of Far Cry games and Watch Dogs, you have to go to each area and do the same tower climbing/hacking mini game to access the map and sidequests. They’re fun mini games once or twice. They’re incredibly repetitive dozens of times.

9/20/19
12:43 AM
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I don’t see how you can possibly make such generalizations. It all depends on each game. If the core gameplay is fun, length and repetitiveness isn’t unenjoyable.

9/20/19
12:41 AM
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“Did anyone, literally anyone, enjoy the 20-mission-long FBI side plot?”

That game had side plots?  

9/20/19
12:39 AM
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“Part of me misses the days when a game would tell a player to go somewhere and then give no extradiegetic cue for how to get there.”

I don’t. Sure, I was under the age of 10 when I owned and played Legacy of the Wizard for NES, but I never got further than an hour into the game because 1. I didn’t understand the save

9/20/19
12:37 AM
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How would you know whether or not it’s random when you play it? 

9/20/19
12:37 AM
2

“the complaint was that it’s endemic to video games while ignoring the commonality it shares with film and TV”

But it’s not a chore in film and TV because:

1. We have no agency in them and thus aren’t personally encumbered by such setbacks.

2. The intrinsic structure of outset->struggle->triumph is baked into a movie’s

9/19/19
11:27 PM
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“What I find funny is when I turn on my XB1 and am confronted with a 7 or so GB update for Rocket League, virtually every week or two it seems. And I’ve yet to fire that game up!”

Then . . . why not just delete it for now? 

9/19/19
11:26 PM
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“So they willingly duped out customers into purchasing defective products because they became dependent on day 0 patch crutches”

But . . . if the patches fixed the defects, then how is anyone duped? This doesn’t seem any worse than a game getting delayed. 

9/19/19
11:25 PM
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Games will keep getting bigger. Just keep a bunch of space open on your hard drive, delete what you’re not currently playing. Not a big deal.

9/19/19
11:22 PM
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I find updates make games more replayable.

I’ve been playing Metal Gear Survive for the past month or so (yes, THAT one). I’d played it last fall, just the single player story, it was much better than I’d expected, and then I stopped.

I went back to it to play the co-op missions with my brother, and discovered there was

9/19/19
11:17 PM
3

Very true. Silence is sometimes the cruelest response (that is, as long as it’s unambiguously intentional silence and not a miscommunication of any sort).

9/19/19
11:13 PM
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Sometimes it’s very motivating, and even fulfilling, to hold onto anger if you can channel it into a productive fuel source. I had a great two years being creative and productive on the anger of a failed relationship once. Blocking her on all social media (we weren’t REALLY connected at the time besides over the

9/19/19
10:38 PM
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“There’s no such thing as a used digital game.”

I almost agree with this, but some games do have promotional codes that can be redeemed only once for certain extra features. It’s a dumb marketing ploy, but it certainly, conceptually, reduces their content after first use.