hdefined2
hdefined2
hdefined2

I don’t think anyone likes Revelations, at all. The bombs and tower defense are terrible mechanics that the series ditched and never revisited.

I’m not sure even Miyamoto has enough influence at Nintendo to unilaterally can a project just because he doesn’t like one aspect of it”

Given that I just got to the shitty, shitty conclusion of Death Stranding last night, this brings back some good Kojima memories.

I’m somewhat intrigued by Ghost Recon: Wildlands’ ghost mode, which I guess is its higher difficulty? Basically if your entire party dies, it’s game over. Your character is lost, your progress is gone. The end. It sounds so frustrating, and yet I wonder how difficult it is for the whole party to survive if everyone’s

I rarely play any game on anything other than its default difficulty.

Hmm well I disagree. Brotherhood had the great brotherhood mechanic”

That’s not the issue being discussed.

What happens if I play them?

It’s a role playing game? Are Ezio and Desmond not also roles? Do you not upgrade their equipment as you progress?

In Origins, you might need to stab them in the throat 10 times.”

I mean, it’s 3 to 4 times more AC game than the early AC games. How could it be otherwise?

“The relative visual blandness is just a generational thing and something you have to accept when playing older games”

I did in another response: Visual blandness, dated janky controls, and the dumb Desmond present-day stuff, to sum up. I replayed AC3 last year, and all that also holds true, although it’s somewhat prettier than the Ezio games.

Can I keep playing all the Ubisoft games I already own?

It’s much longer an AC game than almost every other AC game. It’s more of an AC game than most, yes?

Visual blandness, dated janky controls, and the dumb Desmond present-day stuff, to sum up. I replayed AC3 last year, and all that also holds true, although it’s somewhat prettier than the Ezio games.

Have you replayed Brotherhood lately? I mean, it’s the one I replayed most on PS3, but it has aged terribly.

AC Unity, which is easily the apex of the series”

There’s a simple reason for their absence. The early games heavily emphasized the animus as the point of the experience, and that the past experiences were just simulations. The loading screens took place in a kind of animus limbo, where the floor and backgrounds were still in the process of forming.

I’m not forcing you to keep crying about this. I’m not forcing you to keep replying. I’m perfectly fine with making fun of you over and over for acting like an entitled little shit over the Epic Game Store.

“Remember when HUDs were cool?” said no one.