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DecoherenceEngine
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Konami does. As a game studio, it needs way goddamn more than the salary of a simple man. If Kojima liked money that much, we'd have yearly installments. That's a guy that told everyone some of the games are not to be considered canon: that's not good for business.

Well, MGS2 was the first final one, and it really freaking asked more questions than it answered, that one.

Man, have you played the non canonical ones? Trying to do Kojima while not being Kojima fails miserably. The best thing to happen to Metal Gear would be either to rebrand it (Let Platinum make spin-offs that don't try to recapture the MGS essence, that's nice) or to stop it, and Konami never will.

Dude. Dude. Why?

Well, 4 was about how he catered to fans and how he despised it every second. Color me disagreeing: I think he moved past that.

Guys, remember three years ago when the first Phantom Pain trailer was released and it blew our collective minds before we realized it was connected to Metal Gear Solid? A feat so tremendous basically no new IP has done it in the same manner since?

I'm not sure I'd give my full trust to people whose wish fulfillment fantasy is genuine, actual, first degree, no deflating twist mass murder. (I'm not judging the kinks of anybody, but if yours is raping infants, you may want to not be expressively proud of it, all I'm sayin') It may not be a training simulator for

My, seems your crusading couldn't prevent this downfall from happening. Well, we'll be taking your mandatory payment for the game and sending you a Personal Watcher to witness you playing it to the end, as it is Law, decided by our decadent democrat government.

Okay, I stopped halfway through the first paragraph. Now you're just wasting my time. Go be oblivious with someone else.

Then again, you don't know what you're talking about.

I don't really care, they're like two, three left in the world, decreasing. I'm not that threatened. #sarcasm

I mentioned game covers because you were talking about reaching a wider audience and I'm thinking of the average consumer who might be in a store, see a game's cover and take a look at it.

It's not detestable, it's just so painstakingly obvious. "For argument's sake", like you say, her cheekbones have freaking disappeared. I don't much care about the tank top, even though the reason why that is is very obvious as well.

Oh, the fact that she's a woman is completely irrelevant, sure.

Hm, so, you didn't seem to disagree with (or even engage with) my point so I'll just reiterate it: framing. Framing is everything in silent protagonists.

I just don't get #2. Why not sexualize woman armor? Why not sexualize man armor as well? Why not sexualize everything? Why aren't all video games characters sexy and almost naked all the time?

You're kind of entirely wrong about that.

But if I get defensive about it, if I start blaming, not even her but a misunderstanding on both our parts... you know how that would sound. I couldn't even express my frustration about the situation without sounding like the bad guy. I don't want to be the kind of person who blames the victim.

Yes, people come here for contrasting different viewpoints, but that doesn't make them all equally valid. If an opinion is terrible –as yours is, not because of wickedness or stupidity, but a perfectly excusable lack of consideration and understanding for my experience, that is caused by having been on the easy end of

Jesus Christ, woman. Are you also the kind of person to belittle depressed people by telling them to get over themselves?