gametr4x
gametr4x
gametr4x

After reading this I thought I’d try some very old games.

But, more importantly, in what year did Coventry win the FA Cup?

Given the only thing keeping the game’s from compatibility is an “ok”, the question is then what reasons there might be for not giving an ok, and perhaps why Activision is amongst those that aren’t specifically mentioned as having given that ok.

When I first got this it barely ran. Since then I’ve switched to a proper i5 and a 970, now its fine. I’ve always wondered how that happened, exactly. Perhaps id thought people had “cleaner” computers, that could actually utilize their hardware to a decent percentage?

I remember I used to always wonder how they could make a game like Megarace look so damn good. Then I found out it was basically FMV with an invisible animated hitbox that followed your position on track exactly.

Would be really interesting to see more articles about porting companies in general. I have some friends that work for companies that offer various services, but none that actually do the complete port of a particular platform. That sounds to me like a disaster waiting to happen, given the incredible size and

/unstuck was the poor-man’s 5 minute town-scroll in Lineage 2. Very useful, unless you expected to be assaulted at any time. Which was pretty much always. Hiding helped.

It looks like an interesting solution, but I wonder why they opted to stick with the non-efficient QWERTY layout. A double-circle mapping would probably make more sense, perhaps using hexagons to equalise surface area per key? Seems like they’re banking on what people know in favour of a better solution that takes

Look on the bright side. At least you won’t be rolling through this like you would have in the Witcher 2. I know I did.

Only tangentially related, but Chrome recently stopped working for me entirely on my Macbook’s Windows 8.1 Bootcamp. It would start, but no windows would appear. Uninstall didn’t work, reinstall would fail. So... yeh...

True. It keeps you going and allows you to do other things, but with games I just don’t think it’s worth it. I’m all about making things. Keeping myself alive by making things I don’t love is basically going to kill any motivation I have for anything.

Yes. Yes, I am. You do stop working at some point, don’t you?

I work independently as part of an indie game developer, and this kind of stuff is why I don’t really want to move into anything bigger. We crunch sometimes, but really only when we run out of money (which happens more often than we’d like to admit).

That is really the problem I have with how offline mode currently works: it needs to be prepared beforehand, online.

The Kakashi’s mask filler was actually one of the few amusing things to intersperse the regular sagas. Especially since what was under his mask at the end of that episode was... another mask.

I really wouldn’t mind them stealing the shortcut bar. FF14’s pad controls in that regard were absolutely amazing. More controller games with a large number of actions you all need to use often should use a system like this. Really short path to action, great intuitive mapping.

The thing I've been slowest to adopt is streaming audio services on mobile devices. Like Spotify on my phone. I recently started using it, including the membership to store music locally, and it's really nice.

This is actually a misheard lyric from a Soilwork song.

Robot faith, no longer my fault.

It pleaded us to reconsider, unsuccessfully.