I really don't care much for the E3 2012 fidelity. I just want the damn stuttering to stop :( Oh, and an increase in view range would be a welcome addition, although I don't think that's a very likely candidate to become a reality.
I really don't care much for the E3 2012 fidelity. I just want the damn stuttering to stop :( Oh, and an increase in view range would be a welcome addition, although I don't think that's a very likely candidate to become a reality.
You can look at modern games and consider quite plainly how it would look if you released it today, but for me that's only the first step. I'd consider different games from the same era and also compare those to the same modern games, and then compare how much better one old game compares than the others, to get a…
Did you unconsciously read "or siply" as "I simply", and not the more likely "or simply"?
Thb, without aggressive anti-aliasing, 1080p is still pretty sub-par compared to the human eye. Depending on monitor size 4k should be pretty decent.
Hmm, I think you're right. I guess I just grouped it under DA:O because I felt DA2 was largely disappointing, but the tactics system was awesome.
Will the tactics system from DA:O make a return? I really liked being able to script the AI, and after spending points to maximize the amount of settings I could give each one I never really needed to tell them what to do anymore. This made it possible to play a single character in DA:O (I found archer or mage worked…
DON'T POOP ME BRO!
I managed to get in... apparently... but none of my games are showing on Origin, so neither is the beta.
Don't forget the out-of-place joke about one of their producers. What was that about
Spotted at least 5 flappy birds in the zooming-out section, heh.
For me it actually helped to sit through that confusion. The first time I played long enough to get through the entire tutorial and into the first act, the second time I spent a good afternoon going through it until I got past all the frustrations and learned the use of bombs and potions. After that the game really…
Even though the Escapist may not have used "incendiary language", they did mask (or fail to expose) a lot of things in very clever ways, and do make some reasoned connections that imply inflammatory things.
That's what I love about Ghost in the Shell. It kind of removes the idea of a clear criminal that performs the crime, instead turning it on its head and making the perpetrators another victim. It adds another challenge to the mix of figuring out if the person you're after is actually a bad guy (much like is done in…
Well, yeh, input buffering helps. I wonder if anybody actually also tracks the exact time of a button press and calculates the state of the game at rendertime as it should be if the button had been pressed at that time in a continuous simulation.
That's what I'm wondering though. Because the translation between input to motion would still be happening faster. It really depends how you visualize motion and reaction in the game, obviously, but take a game with a running character for instance. If the character has started running before the frame was even…
It honestly makes little sense to render faster than you update, unless some things update faster than others (car physics), or there's interpolation going on (network multiplayer, animations). But yeh, a lot of games go for a fixed update timer because it increases stability of frame-to-frame calculations, and then…
Did they ever elaborate if the game updates at more than 30fps, and then just only the rendering is done at 30? That wouldn't be too bad I guess. You'd still be tied to the 33ms frametime to react to things around you, but there's no reason not to be able to update input and physics at a higher framerate to increase…
Seen people talking about this issue on forums. I had a problem where I'd get a BSOD if I had my Xbox 360 Controller connected when it was loading the first level when you select "New Game", but every load after that I could apparently leave it plugged in. Very odd.
Social caterpillar maybe?
I'd be interested to see this chart laid out next to information about the participation numbers and how widespread participation was. If participation increases and more people from more places compete, it's more likely that words will need to become rarer to create a proper competition among a more expert crowd. I'd…