Minor spoiler warning.
Minor spoiler warning.
Been trying to get a good setup for the settings for this game, but I'm running into pretty bad stuttering in certain areas, especially when driving. I'm using an i5-3750k, 8GB Ram and a 3GB 6970, but I'm not getting very playable performance compared to the averages here. I mean, the average is not actually that far…
Exactly. I'm part of a small indie company, and we've often discussed releasing games that were feature complete, but really not ready for release, and always decided that it would hurt us infinitely more to release it than to work on it for another 1-3 months. Depending on how long it took you to build the game…
I'm more interested in who pushed for the release in the first place. I don't think something like this gets released in this state unless somebody's telling other people to get it done, no matter what. It's tempting to think "we've spent too long on this, we must release now", but from a financial return perspective…
I've been wondering when we'd see more of this. I noticed they had this on a screenshot from their UE4 presentations, but any and all information about it and the 2D tools in UE4 have been lacking ever since. My guess is they were still working on them.
Unreal has never been known for its incorporation of a simple 2D system. I do think their choice of game is poor, but this is something that benefits their image with respect to Unity3D, which recently adopted 2D features as well, greatly.
Judging from the how-to-play video, I can totally see why WotC would be filing a suit, since a lot of the game causes confusion with their digital magic products. It's eerily similar in many ways, even if it isn't a direct copy.
And multiplayer is not something that adds to an addictive atmosphere? This focus on addictive qualities as a reason seems suspect. IMO, the game didn't have much to make it any less addictive to begin with.
I'm pretty sure the thing was already out there at cost, which is pretty much par for the course with MS/Sony in the initial stages of a console's release. It's not so much just "losing" the R&D cash either. That money is gone. The question is about losing more.
By what definition exactly? Doesn't Activision Blizzard have a board of directors and investors/shareholders who they need to appease? I mean, pre-merger with Vivendi it was probably entirely independent, but now it seems less so.
Good article, but I don't agree that full stop radio silence is not an option. The comparison with your personal situation doesn't necessarily hold since you are somebody commenting on created works, and I do agree that in that situation it is indeed not an option.
I think for a game as popular as ESO it might be financial suicide to offer a free trial this early after release. Having to cope with an enormously hyped influx of temporary players will drive server costs through the roof. If anything, you'd want to wait for the hype to die down a little, as this will spread trial…
Given the whole net neutrality situation, plus the increase in the amount of download limits and throttled connections across the US I've seen posted here, I'm inclined to think it could actually go back to a situation where physical media are financially more viable than they currently are. Streaming services might…
So wait... Carmack works for them and when they won't let him work on VR stuff anymore, he leaves... and now they bitch about him working on VR stuff. Sounds legit.
The reliability really is a stickler though. If it's like you say, I would at all times need two phones because I need to be reachable at pretty much any moment anywhere. Of course, you could carry the free package and use it if it's working to save costs on the other plan, and if you use a really cheap phone to de…
If I was in your situation I would be running cables throughout the house. Any particular reason that's not an option?
That's hilariously sad. And it's not even a legitimate problem like not having enough money up front to buy something you need right away, at a better quality that will last longer and actually save money over time.
Maybe multiplayer game and split up?
I only just got the game and played through it on Hard/Expert for the most part, starting with a Barbarian. Only after I got to level 70 and joined some friends on Torment 1 did I really have to start rebuilding the character from scratch. Now I have a pretty good balance between damage and survivability focussing…