I wouldn't be surprised if it shows up on an in-game arcade cabinet or something xD
I wouldn't be surprised if it shows up on an in-game arcade cabinet or something xD
I looked at both and went: "cool vita, but too expensive, and I don't want a 3DS..." So I currently don't have a handheld :P
I think a tv show that did a really good job to illustrate this discontinuous morality was "Reboot". Basically a CG kids show where the computer is a city, and when the User plays a game, it's dropped onto the memory (sections of the city) and occupies it.
I'm a little confused as to the source of their bankruptcy atm. I mean, they must have been having money issues, so usually when a new company acquires assets from such a situation, you get a major cut in workforce and they change up some of the services. Raise prices a little, charge for things that may have been…
Got a 27" myself. Most sites are fine. It's about 2-3 feet from my face. Maybe it's the sharpness of the text rendering? You are using a digital signal, right?
Not to rain on your parade here, but you mauled your own HL2 argument by comparing it to DN Forever, and then using time "once unique, not any more" as a mitigating factor. HL2 came out way before DNF, and perhaps it's pretty standard now. Kind of like going back and watching the first Simpsons episode. Doesn't mean…
Yeh, like he says. He noticed the selections contained guilty pleasures of other people, so he selected a guilty pleasure of his own xD So I guess you could say he's "commenting on the selection" with his selection.
Exactly. Like I said not taking a hit is very easy, and it is really more of a rhythm game like the OP suggests. That's where the style comes from. Arguably knowing when to grapple in/out can be a good skill to master, but selecting who to hit when is very straight forward. By a "complete mystery" I meant the…
Although I don't hate it as much as you do, apparently, I agree with the overall assessment. It is essentially just a series of QTE's, and it's very very easy. Most of the enjoyment I get from it is in seeing what happens when you actually press the button, since that's mostly a complete mystery beforehand (especially…
Good idea to launch with the deals, but I just tried buying something with my ClickandBuy account, and it doesn't appear to support my direct debit linkage. At least they seem to support iDeal, but the ClickandBuy would have made it so much easier. Now I'm less inclined to go through with the purchase. Bravo Ubisoft.
If I was planning on buying this game, and I ran into this review, my actions would be thus: Buy the game now. Play it later.
There's a reason Carmack said that his work at Armadillo Aerospace is less complicated than his work at id Software (the problem there, ironically, is that there's no room for error). He can write down the basic ideas of launching a rocket to space on a napkin, but telling you how his software works takes pages upon…
Dead Space 2 had some of this action stuff going on as well, but I do remember that last time around (before DS2 came out) they showed the part where you're caught by something I can only describe as the tentacle from Half Life. And that sequence involved fending off a dozen of the game's worst enemies so far with…
Here's a video of them playing it on something. Granted you don't see a controller or whatnot, but it's confirmed to be in-game.
Same. Very cool game, that could definitely use a new version. It suffered a bit from the technical capabilities of its time, so this should be great.
The differences aren't as massive as they once were. Carmack also noted this in his keynote I believe, that the time for massive jumps in quality have passed. I imagine that the approach to photorealism is in fact very similar to accelerating towards the speed of light. The closer you get, you'll need exponentially…
You obviously didn't see the live E3 demo then.
Yeah! You killed a bunch of people in a surprise attack on one of our key naval bases, so we beat you at soccer! Take that Japan!
Not only is the amount of specifications higher than iOS, the amount of adherence to these specifications by different manufacturers differs significantly (mostly due to overlay skins that are added I think), making it a crapshoot of debugging. I recently released a game on android that supposedly supported 740…