Customers obviously have a right to request something. No certainty if they'll be listened to, but yeh they should be allowed to ask.
Customers obviously have a right to request something. No certainty if they'll be listened to, but yeh they should be allowed to ask.
They have a right to ask, but there is no obligation on the side of the developer to listen to them.
Since development costs for games are only going up, and people are not going to pay more for their games or demand less, there's a serious problem with the fixed price point. You have to convince people to pay the money up front, without any sort of assurance that the product is worth it (especially if you're not a…
Isn't it just Amazon Payments? You can probably run your CC through that, too.
You could by the time they're done making it, heh. That will take at least a year or two.
At this rate it will reach goal in about 20.8 hours. Nice :P
lol xD.
The first thing we talk people out of when they start any game related education is making MMO's.
Nice one. Wondering what he says.
How did you get by before your big success projects?
I've also seen this happen on our iOS game. Perhaps people expect a well-scoring game to mean that it pleases everybody?
I almost always ignore every review. The only thing I care about is direct frame for frame gameplay footage. Period. I guess that says enough about the state of reviews :P
Seems like it's pretty good value, but way above what I would pay for a game. I'll get a collector's edition if its anything up to and including 75 euro, more or less (depending on how awesome the content is)
I like making a character that's nice to look at if I'll be looking at it a lot. For comic effect I can sometimes create outlandishly ugly characters, but that's usually not on a first playthrough.
Agreed, they were less than completely truthful. Still, there's more to it than that.
Hah, I started the game as a lvl 28 Sentinel, with a character from ME1. Currently up to 41 or so at 10 hours.
Very true, but to give an example why that's a little fickle: during the formative years children do not know information is not a global constant. For instance, they do not know that when Daddy puts something in the closet, Mommy doesn't know it's there. Those kinds of things make it a little hard to clearly…
Not sure I approve of this, since the kid is still in his formative years (pre-6). Since the influences of this type of encouragement are very unclear, I'd rather just not do that? We use age ratings for a reason, y'know.
I find this part the most telling: "more or less work"
Both of you forget that making content for a character does not mean the actual gameplay has been finished. That actually takes a lot more time and is a lot less predictable than the character, its animations and the voice acting.