gametr4x
gametr4x
gametr4x

This. The game is already 4 times as long as most other games you pay the same amount of money for, and I personally enjoy it a lot more than those other games.

Right, if Bioware changes the ending to ME3, then I think I'll start a petition to re-film the ending to Lost. Seems fair? :P

I know this is a Madden shop, but I'm still within the genre of sports-effect. Also contains a minor easter egg for the observant, and perhaps outraged, mass effect enthusiast.

I can understand how the character was added an the content not. The character would have to have been done well prior to the development of the character's featured content, since you do NOT, under any circumstance, WANT to have to change everything in your level-designs due to a core change to something as integral

I have no problem with Day-One DLC, since usually you work on this DLC once the game goes Gold Master and you can't add it into the product without delaying release. Often enough, especially for consoles, it can be months before the product comes out once it hits Gold Master, so you can easily get the work done for

Great topic! I have a really good one, so nobody steal it through the Zeitgeist hivemind! :P

You make good sense, but I chuckled when I read "the need for a next-gen console dissipates".

I probably wouldn't apply as an aspiring physicist, but I like to ponder :P

I suggest adding that it doesn't say then xD

So, wait, who's console did he smash? Was it at another persons' house, or was it in a store? I guess the Why is perhaps not answerable, but those other pieces would definitely help.

For me this is usually based on how the engine handles lighting. Everything else is usually done custom by the studio, but lighting and rendering effects are often used as-is unless developers want to rewrite a lot of the engine code.

There was an article about the audio in Portal 2 not too long ago, which featured all the details about how the different music is blended together seemlessly to coincide with the action. It's an interesting read.

I generally tend to go with the standard models, since the animation usually messes up the custom faces pretty horribly. I also tend to go with femshep. Don't want to look at some dude all the time. I guess I have no real need to identify with the avatar.

Sounds a little skewed to me. Just because you play a game online, you're suddenly addicted to the internet? Sounds more like you're addicted to the online games. Are they honestly piling together MMO's and people that OCD on facebook/e-mail?

Now imagine that as a silent movie xD

Looks really cool. The usefulness of this tech depends very much on the type of experience you're designing, obviously. I'm reminded of an interview with Carmack where he specifically states his opinion about procedural generation of content, which he calls a "very poor compression algorithm" as it basically generates

I always just remind myself that a cliche exists for a reason. I have no problem with cliche's. Theoretically the amount of possible cliches will increase continuously, so why bother going out of your way to avoid them? Often enough that itself can feel "forced" (which I actually hate more) It's how you use them that

I completely forgot that Mihawk was introduced that early xD It's amazing how they manage to keep characters relevant through so many arcs, and still it doesn't turn into a power-trip and remains tactical and creative.

Well yes, but the way the engine we use works is that it doesn't recognize retina and then just render everything double res, it just increases the screen resolution, which we have to manually detect in order to scale up UI elements. There's no change in aspect or anything, I'm just pointing out it is not an automatic

You mean the different release dates? You can get around that quite easily if you have it digitally, by setting up an OpenVPN to the US. Origin will think you're in the US and unlock the game for you. Worked fine for BF3, works fine for ME3.