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Going to start this tonight. Just a side note for all those non-US players that are locked out, you can use an OpenVPN to make origin think you're in the US, and unlock the game early.

It does require us to do some small checks here and there, because our UI is rendered pixel perfect. Increasing pixel resolution therefore reduces UI size. All we need to do is add a resolution/device type check, but it still requires us to recompile and resubmit the binary to Apple.

Which essentially means the entire current steam library is unsupported, which makes it kind of a strange move. I'd rather have it support everything it currently has AND everything that's coming. That would be smart. Creating another platform, albeit open, still creates the problem that you need to target said

"the game can be coded to work directly with the hardware", though most Steam games are coded directly with DirectX or OpenGL. Nobody talks directly to hardware anymore these days, except people like John Carmack.

The downside to is, is that it bogs down the capabilities with the hardware, meaning it would have to be a lot more expensive than regular consoles to acquire the same level of performance.

It's nice and all, but I'm most curious about the OS. If it's going to run windows, that's a big downside. It needs to support Steam Games, obviously, so the real question I have about this is what are they going run on the box?

Hah. I always have the Forza Top Gear background on, and I just leave it on because it looks so pretty as a set-piece in my living room.

Indeed, crazy xD

How am I going to develop for this though? I don't have a screen setup that allows me to display the iPad 3's resolution entirely. Not even in my current dual screen setup, lol. I would need to put two of the larger ones at 90 degrees next to each other xD

lolol, working 12 hours days all throughout this week xD At least I'm working on something I love :P

True enough. I always like to remember though that BC comes at a price. You could realistically posit that dependency on previous generations necessarily limits technological innovation.

I don't think it's that big of a deal, although after enough time passes the old systems will all die without heavy maintenance. Of course, then there's the option to run emulators, especially if the platform uses non-proprietary formats such as blu-ray/dvd9.

Indeed. Fun fact. Our app Munch Time has tens of thousands of illegal players in China :P

Glad not everybody does that, otherwise no apps :P

Does anybody know a lot about high-traffic webhosting? Specifically a high number of http post requests, with low data-transfer?

Hah, our website went down due to the immense amount of http requests from munch time players xD

Now playing

Maybe I should xD I've linked the release trailer.

Hot damn, shit just got real >_<

So, our iOS game Munch Time has just been released, and I've been sending out press releases all day and the email inbox is red hot.

I have in recent years actually found that when you've tried everything you could think of, using force is always a good attempt. Just be sure you're ready to break whatever you are "fixing", and accept monetary consequences before hand :P