gametr4x
gametr4x
gametr4x

I for one am going to LOVE hating this mode.

I usually would agree with that, but Skyrim is a bit of an in between for me. Everything about that game breathes of a rush job. From ill-fitting texture-mapping to weirdly scaled models to sizes they weren't intended to be used at. I guess that goes to poor project planning and being a little overzealous about what

Nope, just that when you want to rage about a car braking down, visit a workshop and see what they do to make the thing work. And really, brakes not working is a bit more important than non game-breaking bugs like disappearing faces. Nobody ever died because their entertainment product wasn't up to spec.

I'm not telling him to do better. I'm telling him to educate himself as to how hard it is. At least, I was trying to say that... perhaps my wording was a bit awful in that sense.

I wouldn't claim that you deserve better until you try (edit: or do research into) making a game and realize what a pain in the ass it can be. Some developers might be able to do better, but often enough it's a matter of budget. More content, less QA, or less content more QA. Which would you want?

Can't wait for this game to come out. I've been missing a decent MMO experience lately. I wonder when they'll actually release though, 'cause I doubt a summer release will do an MMO much good.

Is it just me, or does anybody else find this whole Anonymous bandwagon a little perplexing. I'm talking about both sides of the deal. Anonymous doesnt actually exist as anything concrete, and claiming to be Anonymous is just as stupid (or perhaps pointless is a better word) as pointing the finger at Anonymous.

best one I've seen yet

A former student of mine worked on this game. I remember him showing me a very basic prototype about a year back, which was very similar to this without all that jazz. I must say it works excellently with the music and art style it has now. Totally going to get this.

The thing I'm missing here is "playing like a complete shit when you know you can do a lot better".

Exactly, one of two major directions... shovelware. But that's not necessarily the source of the problem.

The core problem is the pricing system lacks granularity, which is partially induced by major publishers pushing everything to the 99c price point to pick up impulse buys. Now that users are hard pressed into wanting to pay anything more, given high quality games (from major publishers) have educated them to expect

"The problem is everything out there is a dollar"

I can't seem to find the video of it, but Monty Python did it best. Censor something nobody actually understands anyway. I think it's when he's speaking swedish or some bastard non-existent version of it, and they censor random words.

People probably refer to caucasain as their "white people", but then that's just a generalized observation of a large group of somewhat similar individuals.

Sounds like a decent enough comparison. So deaths are finite, death is permanent. Using the same concept for both is a little confusing, so... final death (!) is permanent

Now hiring: Senior Game Developer

Your comment on death being permanent confuses me, because I usually associate that with having to start an entirely new play through, but you go on to say you'll be seeing it a lot. So, which is it?

I usually just stick to normal, unless I'm playing a game in which the mechanics that are made more difficult are mostly the point of playing the game. Games such as Ninja Gaiden have this effect on me, where I'll want to play them on the hardest setting and master the mechanics.

Sounds like it runs on largely the same engine as Mass Effect 2 if it's recommended on those specs. Not a bad decision for them by any means, since it ensures their possible player base at least does not shrink, but does the game feature anything that more powerful systems can take advantage of, is what I'm wondering.