gametr4x
gametr4x
gametr4x

This cracks me up. I've had this discussion about pvp related quest objectives quite often, but you always come back to situations like this, which would seriously eat into your player base. Either they were naive enough to not see it coming, or were stupid enough to ignore the argument.

Man would I hate to be called Christian Bravery. Nice work he's doing. Especially the colour palette on some of them is great, very vibrant.

Never knew those existed. I'll have to try them and find out.

No, but they did point to flaws in which there were different responses for correct and incorrect e-mails (which helps to verify if a potentially viable e-mail address hacked elsewhere might also be used here), stuff like that. Things that have nothing to do with the security, but can help deduce if you're going in

The second point is mostly a structural point. In storytelling you often have a first smaller climax, and then you build back up to the second major climax. In Doom 3 for instance, once you come back from hell, the game is super boring because you were just scared shitless, and now it's less interesting because it has

Often enough the Auto-aim, almost always the AI.

To be fair, if somebody posts a plausible break scenario for breaking into your perfectly secure environment, even if it's a brute force method, detailing possible work-arounds for preventing this specific scenario... would you just ignore that? No, you'd account for the scenario and perhaps even add some

Neither did Alex Furlong!

Hah, nice pun at the start. They made Shift 2, but now they're making a racing game! God the whole Shift series was disappointing. It totally put visual immersion over control and physical simulation, which generally made the whole experience suck. It was the best looking racing game, imo, though...

Wilhelm at 2:03! Great little detail.

So they're not robots. You learn something every day I guess xD. Note I know next to nothing about the star wars universe outside of the movies.

In the spirits of the tv-edit: Enough is enough! I have had it with these monkey fighting maids on this Monday through Friday train!

I never have good experiences playing different FPS games back to back. Something about getting used to one feel and it just makes the other game feel jarring/alien.

And on the flipside of that the attraction of "indie" titles is that there are no decisions forced by management/publishers. I've encountered the process first hand a couple of times, where as a developer you really don't want to do certain things, but your publisher basically demands it. They may say it's your call,

I had a rather strange dream tonight. Not really a nightmare, but then again I like nightmares so they cease to be nightmares... really... I feed on my own fear in a sense.

Aren't people hardwired to remember bad more than good? Maybe it's a remnant survival thing, I forget where I read about it. I do concur you really have to push people to say they like something (Rate this game 5 stars "so we can continue to make updates" = "so the haters don't drown you out relentlessly"), whilst

All for this. Even though I'm one of the sunday shop shmucks, I do try to stop and think before I post, and often enough when I think "do I have anything to add" the answer ends up being "nope".

So, you would in fact be drinking each other's drink. Very deceptive!

Which is why the idea of portals in this form is rather strange, since it is spread over empty space not a solid surface. If a portal is one-way, what happens in the other direction? It would be funny if you looked into your glass, and saw the person with the other glass, but when you turn it upside down the drink