fr33kye
PlatinumGraves
fr33kye

Mobile to console gaming is too big a leap. They don't have the skills necessary, and it's an expensive jump.

It's very true that mobile to home consoles is way too big of a leap. They just wouldn't have the skills to just jump into console gaming. Really handhelds are supposed to be that middleground. Sony built the better handheld for that middleground but tried to sell it to the wrong people and have an image problem as

QUOTE | "I was so fed up of people telling us we should do free-to-fucking-play, in-app-fucking purchases, whatever the fuck that is, and that consoles were dead. So fuck all of those people and their fucking shitty stance." - Graeme Struthers of Devolver, talking about why he's happy to see next-gen consoles doing

White girls are always more important than black people man chill, even if she wasn't already a character in SS there wouldn't be a controversy.

QUOTE | "I think that's actually the biggest star to help provide great content to Vita going forward." - Sony worldwide studios president Shuhei Yoshida referring to the indie scene and talking about why we'll see fewer dedicated first-party games on the PS Vita.

They're not making a bunch of games. Over my dead body and freedom wars are both third party I believe. There may be some collaboration but they aren't first party titles.

You're gonna have to link me to that, can't find it. Sounds shook by the controversy of what he thought was a normal statement :p . So....there's a third option? 1. They told the truth the first time and got shook. 2. They're lying cuz of sexism. 3. They want to keep it about Arno and he thought the first answer would

Slow yourself, I never said games with women don't sell and Liberation is proof. My point is that Liberation sold about what you'd expect of an AC spinoff, maybe less, and showed no indication of a desperate desire for a female assassin. My point , is that the controversy surrounding this, isn't actually about any

"Are we entitled to a more balanced game roster?" My point is that we aren't entitled to anything other than the decision to purchase or not to purchase.

Yes. He's an animator, not a producer, an animator and he was commenting not on how long it would take to add a female character, but how long he thinks it would take to adjust a character to fit the animations. Not on the entire process.

The game sold less than half what AC games sell, even after it was ported. I remember that one article on kotaku. This issue has already gotten several articles on more than a few sites, and a twitter campaign.

Yes but I assumed that the original poster made that post because that ONE female character, runs counter to the narrative that ubisoft is opposed to having women in game rather than the reason they gave. One game or two games, 10% or 20%, there's not enough evidence supporting the idea that they are opposed to female

There's a big leap between, "there's not many women main characters" and implying any individual developer or publisher is required to rectify this imbalance or guilty for not providing female characters.

You're confused about how that likely works. It's likely CG trailers are done by an outside studio, and the same guys who build textures for bricks and design buildings aren't the same ones who would build a new playable character you understand? Those are simply different people.

They said "It was on our feature list until not too long ago, but it's a question of focus and production,"

Except representing women and hiring them aren't the same thing :/

Stop with this shit Jesus fucking Christ. We should be smart enough to know that they never said women are just too hard to animate. And we should be smart enough to know that no two games are the same, and comparing Sunset Overdrive and Assassin's Creed which comes out every single year and probably doesn't have the

Do you know how many they are required to have?

That's not what they said at all.

Not being included in a game isn't sexism.