Ahh I appreciate it.
Ahh I appreciate it.
They had 4 player co-op since Brotherhood? If so that's my bad, they are still building a AAA open world game with multiplayer on new consoles.
QUOTE | "Inclusivity always seems to end up on the cutting board." - A female engineer at a top studio (who prefers to remain anonymous for fear of reprisal), discussing the “horribly familiar” arguments Ubisoft offered as to why a female character option was left out of Assassin's Creed Unity.
You also need to hire a voice actor and record her lines, and possibly re-record other lines to make it clear they aren't referring to a male. And they'd have to do it all while they have other things to do. Plenty of things were probably cut from this game, they realized that time spent on this would be time they…
Because it's a AAA annualized open world game that they JUST added co-op to and they can't be expected to have everything you or their heart desires. They have deadlines. Getting co-op working was probably a feat by itself.
Lol the reasons don't matter, "I feel they don't like women so they don't like women".
But you understand I didn't actually mean random right? That was just the easiest way for me to express creation without authorship. I also know that procedural generation isn't literally random, but "Random" was the best way to make it clear what I'm worried about.
thank you!
mmmmmmmmmm yeah. I agree with this sentiment.
No I actually understand that it's not literally random, I was just using that to express my concerns. Someone from the Galak-Z team was explaining it to me when I was concerned about that game. My worry is how specific are these rules. Oh go on to explain it more thoroughly in this thread. Thank you for the video…
That's kind of irrelevant. I was using the word random out of necessity and to express my concerns.
I'd pretty much agree with you when it comes to co-op. And I forgot about everyone heading towards the center and what they said about player interaction. Sounds a lot like Journey which is nice. It sounds really interesting.
That might have seemed like sarcasm but I assure you it absolutely was not. I was being 100% genuine!
Oh yeah I wonder why a publisher or developer would be wary of talking about Women in games.
No in that sense it can be truly impressive and admirable. I wasn't trying to claim that the products of procedural generation are in no way also the accomplishments of the team.
The odds of a breathtaking world go up only depending on the designers. The actual number of breathtaking worlds may inevitably go up but like you said finding them is the thing.
Thank you for understanding! But really, that trailer alone has a lot of variety. I just want it to matter to the journey that this planet had this alien life, but I hear there's crafting and that should help.
I'm not saying I couldn't enjoy the game, nor that I'm missing an emotional story with plots. I was saying that for a normal game, when we ask why something in this level is the way it is, there's an answer beyond a random number. The thing is, these games are a lot more complicated than just random numbers, there's…
Yes, and I was aware of that while I wrote my comment, but Space, the real thing, unlike No Man's Sky, exists beyond a game. It's something that could conceivably be felt and seen. It's something that has it's own history. It likely wasn't made by a game engine. And it may not look anything like No Man's Sky, and if…
There are some really incredible things in that trailer, but something being generated by a computer rather than a person makes it less meaningful to me. Even if it's about space, the fact that what I'm seeing didn't come from someone's mind and is just a bunch of random numbers makes it less meaningful not more.