floydbot
floydbot
floydbot

But while I agree that comparisons to The Legend of Zelda: Breath of the Wild are totally apt and justifiable, it seems like From Software is more interested in iterating on the open-world format rather than simply using it to paper over the Dark Souls formula that still forms the game’s foundation.”

It’s also not something that everything has to address. You can tell a story about WWII that has real depth and meaning without dealing with the social ills of the time.

Naw, it’s rich people’s math. She leveraged a million dollars. Poor people don’t have a million dollars.

Bootlickers in the comments be like

Naw, it’s rich people’s math. She leveraged a million dollars. Poor people don’t have a million dollars.

The fire station was likely built on local municipal-provided land. A service station would not only be built on commercial market land that would require purchase (and corner/intersection adjacent commercial lots in particular tend to be incredibly valuable) but you also have to consider construction costs for local

“Not count” for what?  It’s a single-player game.  Who is supposed to be counting?

Oh good, maybe I can finally progress past the Citadel.  $70 for a game I’ve only seen half of in 6 months.  My biggest complaint is that the persistent aspects of it are anemic.  Selene doesn’t feel any more powerful than when I started, she just has access to different (not necessarily better) weapons.

That was key for me. The black orbs he attacks with seemed like they got bigger when I attacked them, so I avoided shooting them. This makes the fight MUCH harder. Turns out 4 missiles will break them, giving you a ton of health and resources, not to mention removing one more hazard from the fight.

Same. Honestly, I ended up looking up a walkthrough for the final boss because some of the attacks made no sense to me (I STILL don’t get why you can’t slide under the third phase’s dash attack tbh) which helped, but actually beating the guy still took me a long time. Not ashamed that I looked it up tbh

I found Exp 57 to be the hardest, mainly because I wasted a lot of time thinking I could just avoid a move, when in fact I had to...actually do something?

After that it was kinda smooth sailing. I had to repeat the final boss a few times to learn the patterns, but I finished him within an hour or so...

You got this!

Hey, you sound like me! I don’t know if I’m getting older or what, but this game was more frustrating than fun for me. I did manage to finally beat it, after getting stuck on several bosses (definitely Experiment 57 like you said). The last boss.. yeah. I did it over three days. I honestly thought about just quitting

I find it somewhat baffling that you’d expect Samus to be warm toward a Chozo that she encounters on a hostile planet, upon landing on which she was immediately attacked by another Chozo. Cold apprehension and distrust is a personality trait, and one that is naturally called for in the circumstances Samus finds


Kotukapocalypse Now

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My jaw hit the floor when I first heard Luminist’s 80's synth remix of the Metroid Original soundtrack.

My benchmark for Metroid is Super Metroid for the SNES. That game broke the mold for the genre. 

Who plays a game like Metroid for “story”?

I think nostalgia in the way you describe is just a barrier to enjoyment. Letting the fondness of youth stand in the way of new experiences is exactly why so many gamers are unhappy with anything other than their classic favorites. I’m not going to sit here and tell you what games are the best and which you should

Going to lean in here and make note to anyone reading that the biggest criticism of this game is an entirely subjective one.