Half of the fun of the FNAF games is the hidden/cryptic storyline sprinkled throughout the gameplay, and its numerous interpretations. Take the Game Theory video for FNAF 2 below (spoilers, of course). The comments are bringing up so many counter theories to the video that it is amazing.
Further somehow relevant;
The majority of the fear that stems from FNAF is based upon atmosphere. The jump scares themselves aren't scary save for a few milliseconds of fight-or-flight instinct, but rather the anticipation and sheer terror that you feel when you lose one of the characters and can't find him/her on your monitors is…
+1 on on this. I'd love to see the MV-1 adopted further. The wheelchair accessible model is great, and I would also like to see a non-wheelchair accessible version added to take full advantage of how cavernous these things are on the inside. Also, they must have steelies with center caps. Also, they have a column…
Somehow relevant;
Forgive me; I was browsing late at night and completely missed seeing Catara and Cimmaron in that name. How I managed that is anyone's guess.
I love older lightgun games, and the newer ones as well (the PS2 had the GunCon2 and a few Time Crisis ports if I remember correct).
RIP Mr. Bristow. My four-switch model 2600 is packed away somewhere; I'll have to dig it out and set it up once I get more space. A fitting tribute, soon enough.
I will politely disagree with you there, evidenced by the existence of the OP, and that styling is generally pretty subjective.