enem
enem
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This process, which at this point has become common in open-world games, helps conserve memory, which allows games like Horizon to show you a whole lot of pretty graphical models at once without sacrificing performance.

soooo ... when are you guys going to interview Lance Reddick?

if only it was life sized ...

I’d argue it’s not a matter of faulty menus or interfaces, it’s just to big a pile of stuff to manage

how else are you meant to tame a horse other than sneaking up on it and riding it whilst hoping to break it?

I really think this is a testament to how well thought out the entire game is.

now all they need are games.

Similar situation here. platinum’d it last weekend, 68 hours total on hard mode and not one bug or particularly bad glitch I can recall. For me it’s a near perfect game.

The best part I thought was the final screen of the end credits saying “Thank You for Playing,” like we were the ones that put all the effort into

Loot boxes pray on the weak, just like gambling. It’s as simple as that.

this should have zero effect. a company of this size/experience would never just compile and publish using a new engine build without strenuous testing and qc work in advance.

are they using Frostbite on this? If so they’ve somehow managed to break it.

also I found it was worth the effort trying to get all container crafting finished asap. that way you never need to keep animal bones and skin in your resource inventory any more.

yeah, been avoiding these for the most part but I ‘accidentally’ encountered one of these while exploring one of the ruins locations up in the snowy mountains.

what difficulty are you playing? I’m playing on Hard mode and these beasts are pretty darn violent. Having said that I’ve likely died more times to my own stupidity such as rolling forward off of cliffs instead of jumping up in place than deaths from machines.

cut-table

I have smallish hands by the standards in this article, but still find the joy-con layout to be rather uncomfortable. The main problem is moving either thumb to the 4-way buttons involves a wholesale rearrangement of the thumb position rather than just an arc of movement. Almost every other controller today (that I

I’ll put it in the dock at 100% charge, play for a while, and when I take it out, it’ll say it’s at 88% charge. My colleague Jason and some others I’ve talked to have reported the same thing. It never goes below 88%

And to make it feel authentic they’re going to charge everyone 2x the normal DLC price.

With nobody looking over streamers’ shoulders and telling them when to clock out, it can be a dangerous line to walk. Here’s hoping this is the last incident of this sort, rather than the beginning of a tragic trend.

oh, that’s kinda annoying. usually Sony funnel Playstation players to the store like crazy without interference.