emurage
EmuRage
emurage

Sure, it can haul a lot of tanks if they are on train cars with wheels on the tracks pointing the same direction as the engine. What it can't do is push 100 tons of tanks parked perpendicular to the tracks or accelerating against it. So yeah, it is that unrealistic.

There are only 2 improvements needed to fix CoD.

Oh, I forgot to say that you also need to equip reader.exe on the software screen.

Yes, you'll be able to read the tablets with the scanner. Equip it on the item screen and you'll be able to read with your item button, which is "Y" on an Xbox controller. And yes, some of the puzzles are solvable with the clues but others are just so vague. I did what I rarely do and used a guide for good chunks of

Or they could just say:

My problem with all these demos is that they always feature dirty, gritty environments. It is much harder to make a clean environment look realistic. Show me a mall, house, store or park and make that look real to show off your new tech.

I thought that was just Nintendo's late arrival to the last generation.

Is it weird that I was very recently wishing there was a game which recreated the conquering judges and kings period of Biblical Jewish history? Because I was wishing that.

Catbug!

Also the way I read it. I like your split second game idea based on the title.

Psychic-Mirrors Edge-StarForge-Craft. Actually looks pretty cool. It looks like there may be more potential to this than StarForge.

That boat theater fight caused me to put Uncharted 3 down for almost a solid year. I finally loaded it up again and bumped it down to very easy because otherwise my rage was going to keep me from ever bothering to finish it.

Oh yeah, I totally forgot about that game. I wanted to play it and never got to it.

Oooh, neat! The object interaction is exactly how I imagined it should work. Obviously lower quality than I imagined but that's understandable considering the limitations under which it was made. Thanks for sharing, I knew I wasn't the only one who thought that would make for a fun concept.

This is very similar to the game idea I had. Mine would be called Perspective or something un-creative like that. It basically played with the premise of the perspective of held objects appearing larger or smaller depending on how close they are to your eyes. You could take a small object and hold it out to make it

That level of immersion is what's lacking in so many games. I really hope this turns out to be really successful and fun when finished. I've had a few too many disappointments with "founding" early versions of games recently so I'm making myself be patient and wait for the release on this one.

In high school I wrote a paper comparing the major theories about the possibilities of an infinite universe versus a finite universe. The theoretical shapes of a repeating infinite universe were really fun to explain. I got an A+ since the English teacher couldn't understand the concepts, but it was well written and

I would be happy with an MMO that doesn't treat me like "the one true hero" who will save the day. I know I'm not. I just saw 40 max level dudes ride by on magic unicorn-griffon mounts and they're clearly more capable of saving the world than I am. In fact, they already saved it 6 months ago.

I could mention that I've already done it. That's a fact.

There's a place for everything, it doesn't need to be one or the other. The water from the video looks great visually but wouldn't respond well to interaction. So they can use the large water body style for the majority of the environment and then use the small scale physics just near the shore or in puddles and small