duwease
Duwease
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TRADEWARS!! That and Legend of the Red Dragon were the bomb diggity at the time.

Oh geez, there's actually more mechanics in Master Mode.. not just harder enemies? So tempting..

I like finding them when I'm already wandering, as it gives every area a lil something extra to do. But I don't think I'd go out of my way to seek them out.. then it goes from fun to job.

There's also the 'heal adjacent allies when you attack' set of skills, which come in handy on Julia/Linde often. They attack from the back and the front-line gets healed for 7.

I think the idea is to pair her with a healer (or inherit a self-heal skill), then you'll have an all-the-time beast.

From what I understand.. Sharena is good, Anna is OK, and Alfonse is pretty worthless. I upped Sharena to 5* and the other 2 to 4* just for those occasional quests where you have to use them.

Breath of the Wild: Since I was advised to save the desert Beast for last, I turned my attention to the DLC items, but as it turned out most of them were in an area I didn't see on my map. So I headed to a tower that I had stumbled across before, but which had Guardians, which I couldn't handle at the time.

I love that, and I wish more games made it easier. Such beautiful landscapes these days, and open worlds, and it'd be nice to saunter along while taking in the sights.

The best way to play Persona games the first time, IMO, is to let the worries about playing 'optimally' fall away. It sucks the joy out of the experience. The games try and replicate life, in that you can plan somewhat, but sometimes stuff just happens that is out of your control. People don't always want to hang

I really enjoy playing with friends, but I rarely get a chance to do so, or our skill levels don't come close to matching. Without friends, the appeal is generally lost. But I have made a couple of exceptions here and there just to test the waters. The only one that really stuck, strangely, was Red Dead Redemption.

Addendum, re: Farpoint's Game Design: It's obvious that they decided to play it safe with the game design because devs are still exploring what people are comfortable with. Getting your 'VR legs' is still a thing with very fast paced games with lots of turning, and they seem to have erred on the side of caution in

Breath of the Wild: I managed to enter and explore Gerudo Village, which may actually be my favorite village so far. Zora's Domain is the prettiest (that score!), but Gerudo Village is both hilarious and fascinating. While wandering the rooftop flowing water A/C system, a saw a weird thing floating down it.

Hello. I am from the future. I bring a message for your people:

"Your honor, I move to have this case transferred to the Court of 4chan!"

I didn't notice the cursing much, but that may be because my first playthrough was filled mostly with my own cursing while frantically leaning backwards as if to get out of harm's way somehow.

(Almost) all of the rave reviews for it are from people playing the standard non-VR version, and from what I can tell of the article and comments, those superlatives are for the 2D version as well. VR is just a nice immersion booster.

So far this year, I've finished Resident Evil 7, gotten almost 70% through Breath of the Wild, 25% through Persona 5, and 50% through Farpoint.

I just learned that about flaming sword just this second, despite equipping them to stand near ice blocks to melt them. Damn, that game.

Oh man, reading back on those limerick threads makes me want to just go back over old comment threads now. Good times!

I'm a poo story connoissuer.. I listened to the Doodie Calls podcast.. and that thread has made my day.