dod2000
DenzilOfDojima
dod2000

Same, it’s the kind of hairstyle they would normally give to a much younger character or part of a goofy sidequest where you have to dress like a host. If this is the real Kiryu, maybe Gaiden will explain how we arrived at this unfortunate state of affairs?

I know a lot of players are invested in the modern day aspects of the narrative, the Animus etc, but I always hated this aspect of the games. The matrix-like effects that intruded on the gameplay really killed the immersion for me and the overall concept just didn’t appeal. Being ripped out of the main narrative to

It all feels so uninspired; I’ve played my share of AC over the years but it’s been a while since I could stomach another entry. I’m in awe of the players who are somehow able to digest these gigantic, repetitive, ubi-template games and their myriad dlc. And the other legacy franchises aren’t much better (Far Cry,

For sure, I am not arguing against the implementation of any accessibility or difficulty options. In the AAA space it’s unusual to find a game that doesn’t at least include some difficulty sliders anyway, outside some notable examples. As to how often that influences a purchase I cannot say either way tbh, difficulty

There’s a huge distinction between asking and demanding, a distinction I made in my comment.

The idea that any of these corporations care about “the impact on the gamers”, beyond their capacity to spend money on products, is a surpassing insult to all but the meanest of intellects.

You are right the only preference that really matters during development is that of the artistic team behind it. Many developers will court the opinion of players on a games difficulty during beta testing, or after release, and modify things based on that. Some will not. A great example I saw was from the developer of

I feel like it might actually hurt donations to have the threat of Pitchford’s greasy, pre-owned apparel materialising on your doorstep. The queasy stench of a thousand lies embedded deep within the ghastly fabric. A stench that only fire may quell...  

EHHHH, irrelevant 

For sure it does, but based on reviews I’ve read tlou part 1 also contains such subtle changes, like improved movement, animation transitions etc. I loved the DeS remake btw, I only call it out as the author provided it as an example of something not to compare with tlou part 1, when I think they were both trying to

As someone who played both versions of DeS extensively I absolutely agree that the visual and performance upgrade was fantastic, but the game remained basically the same at it’s core.

Isn’t TLOU Part 1 exactly like Demons Souls Remake? A beautified version of a PS3 game that looks better, runs at higher fps and has some improvements to movement and animation without adding any significant new content or changes to the original gameplay experience.

“as its distinctive vernacular is starting to corrupt purify my own.”

Blissfully unaware of this guy until today…thanks Kotaku!

allowing you to resume enjoying your very awesome and very legal library of media worry-free.”

I was wondering if Pedro would try to replicate Joel’s southern drawl; looks like he’s going for it but I can’t tell how good it is from those few lines. Obviously Troy Baker is a tremendous VA able to pull of the accent effortlessly, I’m from the UK but I work with a few Texans and Troy pretty much nailed it imo

ouch, you really decided to double down on that one huh?

Right? I didn’t get this comment; I can only assume OP never played them and maybe watched a few Youtube videos? The retail games do a great job of capturing the feel of the ODM gear and while the scale of the show isn’t perfectly replicated, it’s pretty damn close. As cool as this project is, comparing it to the

Arguably, we’ve already had the “perfect” D&D movie”