dod2000
DenzilOfDojima
dod2000

I agree...for those us familiar with FFVIIs original story. The remake doesn’t give new players any idea who Zack is since we only see his stand-off against Shinra out of context and the Nibelheim flashback isn’t even shown by the end. It really depends on how you look at the game; as a self contained piece the

For players of the original game the ending is, for the moment, both good and bad until SE lifts up the lid and lets us see how the rest of the story plays out. Unlike this terrible attempt to make it analogous to the Schrödinger’s cat thought experiment, we can’t yet clearly see if it’s truly bad or not.

The loading times between restarts are the true enemy here. Took me 20+ tries and I felt defeated even after I beat it. Damn you Jules...

“Our goal for PlayStation 5 is for consumers to think to themselves, ‘I will work more hours to buy one’. We want people to feel that they want it, irrespective of anything else.” a spokesperson for Sony wasn’t heard to say.

Omg! I knew it was the Badger guy from bb but never made the Jessie connection! Gold!

Eh? I was talking about character design, not character development. I think Cloud is over-designed in AC. Nomura went wild with his belt obsession and I’m glad that design philosophy didn’t influence the remake.

You’re right! I forgot about these because the style is so different to the artwork released with the game even though Nomura created these too. Since they weren’t main cast they didn’t get the proper treatment back then.

Yeah, kinda lame that they had to let his weight and hunger define him. His VA makes him really likable but, yeah, they went for the easy fat guy characterization here.

Tifa’s character model is pretty much what you get when you create something based on the original Nomura artwork. Since he’s co-directing it’s nice to see his original vision brought to life. Same goes for the rest of the cast, they look really faithful to the original game (even those that didn’t have official

Divinity Original Sin 2 if you want something to really settle down to together! 

Code Veronica was released in 2000 meaning it was developed while Leonardo DiCaprio was the worlds most famous male star, riding high off Titanic. His famous curtain hairstyle influenced many a game characters design around that time (most notably FFVIII’s Squall). Voice acting was still mostly pretty bad back then

Cool, I loved Gestalt (Which was just called Nier here in the UK/Europe) so I’ll probably pick up Replicant; the 10 years since playing it originally should make the story feel fresh with the brother as the main character. The combat was never that great though, so disappointing to hear Platinum aren’t involved to rewo

Isn’t that what the other powers like levitate essentially do? Every intended obstacle in a game is a contrivance by the developers and the abilities you gain help you overcome them (Control is, after all, a metroidvania in essence). I think it’s more about how fun are these new mechanics and are they used in

Never had anything this bad but in the past, after long sessions, I’ve hallucinated VR hands usually when waking from a deep sleep. It’s like they’re my real hands and I’m moving them. Then I realize my hands are still under the sheets not moving. It’s a strange sensation and I’m anticipating it after a long session

I did and it’s a very decent looking game, one of the few that makes that RTX investment worthwhile actually. Whether it moves beyond very decent probably depends on how much you like the brutalist design. I didn’t mind it though I think it’s a game that is more than the sum of its parts; ok combat, intelligent level

Exactly right. The article is a bit of fun, not a critical piece. There’s lazy examples of this in other games, like the ubiquitous knee high fence & small structures inexplicably blocking your destination and forcing an epic journey to circumnavigate (looking at you Shrine of Winter). I think Doom’s excellent level

Same, hogging a crt/ps1 around to my friends place and playing link-up Doom and Wipeout 2097 are some of my fondest gaming memories. Spies vs Mercs in Splinter Cell CT was the pinnacle of this set-up for me though.

Got some good mileage out of that typo!

I think that was more to do with Jessie’s incompetence. Like Biggs says, they aren’t professionals, hence her also screwing up Clouds ID later. I see this theory being put about quite a lot but I doubt they would have hidden such a huge plot point behind this piece of dialogue from Jessie. We can say it was intended

I had quite the opposite experience when I first played it. FFVII, at the time, defined its setting and characters in a way that had never been seen before in an RPG. The blend of beautiful pre-rendered backgrounds and FMV really brought the details of the world to life. The in game poly character models may have left