dexomega
Dexomega
dexomega

Horizon wasn’t made special because it reinvented the genre in any way, or even made anything new. They elevated long established elements in the Open World RPG genre to an impressive bar purely on the polish that went into them. It was really a game of a thousands little good things that collated into one great game.

No wins at all for Horizon Zero Dawn is messed up.

More of an arcade flight sim (abstracts a lot behind simplified flight physics), but I support an honorable mention.

Here Are The Platforms You Can And Cannot Play Skyrim On

They worked for 2015, Inc., an independent developer that was tapped to make a game for Dreamworks Interactive/EA. Not owned by.

That patent actually relates specifically to using matchmaking and player data to put players in matches that results in more sales, this is just opening a loot box in front of other people (which I’d figure you couldn’t patent if you tried).

It’s also true that you ask a programmer if they want to use this tool or this tool, their immediately response is probably, “I’ll just make it myself.”

Although EASL is consistently morbidly hilarious for its frequent up and down staffing.

I’m just saying that there are definitely tools out there that are unfair, and people do use them. We’re not talking about game exploits, we’re talking about systemic manipulation of the game.

On the other hand, accusing a company of negligence and banning people for doing nothing due to word-of-mouth anecdotal evidence is a little sketch itself.

This is really creepy.

Infinity didn’t lose money, it just didn’t make enough. In fact Infinity made profits of over a billion dollars, basically recouping the losses of the division as a whole for several years of operation.

The preload is encrypted and packaged so it may be a fair bit smaller than it will be after it unpacks.

This is not a representative anecdote for the entire world.

Good thing games never got any bigger or more technically intensive than Mickey Mania on the Sega Genesis.

You seem nice.

I can’t get into specifics, but if you follow MS best practices it’s not quite that easy. Specifically because the shipping of the data is more complicated than you think.

We do a lot of things outside of our comfort zone, but specialists are essential in modern game development. It’s too complicated and stressful on employees to have them proficient in too many aspects of an engine.

The US$10k is obviously an average largely from a US perspective. In Vancouver or Montréal in Canada, you get a rough equivalence due to the cost of living there after adjusting for the US-CAD conversion. Toronto and Edmonton aren’t far off. By comparison I’d ballpark Poland based on Krakow’s cost of living to be