;_;7
;_;7
Actually, the story goes that the translation team were in talks (with the intermediary being Mangagamer, I believe) with âge. At the time, âge was very apprehensive about the process due to the difficulty of exporting, and while they initially rejected the offer, they later offered to license Kimi ga Nozomu Eien to…
At some point it died. I think there were a few demos at one point, but it’s dead now.
I remember reading a kotaku article that completely panned the first game, but said it was absolutely necessary to trudge through it for the pay off the later games which the reviewer said were excellent.
The closest we ever got was a doujin group’s shooter variant called TSF Forefront.
It’s one of the greatest masterpieces in modern literature that I’ve ever read.
That’s your problem, not mine.
I see the force ghosts (and always have) as the embodiment of the individual’s preferred state. It’s like self-image. Most of the Jedi we see appear as we last saw them, because they’re happy with the lives they led. Anakin, on the other hand, does not want to be the man he was after he turned, so he’s the man he was…
On the other hand, the model work guys should be proud that their work is good enough that it took decades for CGI to replicate it. Seriously, I like the CGI retreads. They add something to the scene, though I always will remember the original model version.
Persona 4: The Golden was essentially the Vita’s killer app for a large subset of people. One day, maybe Persona 5 will jump over too.
You’re looking at it.
Except that high-speed cars tend to have worse gas mileage than more conservative cars. They aren’t usually the same.
I think we can agree on that.
I agree that games like that, where your reaction time matters, definitely begets a higher framerate. I’d argue that there will probably still be instances of an FPS or similar game where 30 FPS is justifiable, but generally this would be correct.
Well, trust me when I say they have already put quite a bit of work into that PC port. Basically every developer that does so has to.
I agree with the sentiment you express near the end. 60 FPS is arbitrary and I applaud developers that can make their games variable. Sometimes though, it doesn’t quite work. In those cases, I think it’s fair game to lock the FPS to what you need it to be, either 30 or 60 or whatever else. I’d like them to be…
And that’s good. I’m fine with that, in fact I almost completely agree with it, so long as the general population also recognizes the logic that TB has put forth here which, judging by replies to me on here, is not exactly the case. I’ve got people hitting me with phrases like “60 FPS is ALWAYS better”. That…
Developers engage in a tug of war between providing a seamless (and fully functional) experience and giving consumers the options they want. I’m just trying to explain that there’s a reason that you can’t necessarily have both.
I respect that, I just don’t enjoy the way it’s being done. As I’ve noted, this curation group seems unintentionally elitist and sends the wrong message.
I wish I could see reality in such absolutes.