Oh, and sorry. This one was meant for someone else.
Oh, and sorry. This one was meant for someone else.
No, you misrepresented my argument by making it about FPS rather than about the design choice like I meant it to be, in order to deny it.
I’ve always found this XKCD to be surprisingly correct when the subject of options comes up, even when it’s not about workflows. I appreciate the thought, but everyone has a pet peeve/option that they want.
You know, I thought about how to respond to this for a little while, but I eventually decided that this is what we call insane troll logic.
Well, in all fairness, if you wanted to know if a game has an FPS lock, you could go look for that information and get it pretty quick. Having it on the page is nice, but as I said to another, it promotes an elitist atmosphere that disregards that some games may do it as a design decision or for a good reason. I agree…
It’s about perception, which was touched on in the article. It should be a standard to list the frame rate as the developer in the article said. However, making it a curation group reinforces this idea that 30 FPS is no longer a viable frame rate, while (in fact) some smaller developers may want to use it because it’s…
On the other hand, a developer has to be wary of just throwing in a feature like that. If a modder can make it work, they don’t have to worry about it if it accidentally causes a crash. A developer will have to shoulder any issues that accidentally come up.
It’s not always as simple as just unlocking the frame rate.
30 FPS is half as intensive than 60 FPS on principle. You can do quite a bit with that.
Now there’s a strawman if I’ve seen one.
How about this, does it matter that Disney Infinity 3.0 uses 30 frames per second on consoles?
There’s a fine line to providing information and simply acting like you know better than the guys actually making a game.
So, you’re saying you want even more options that need to be supported and tested endlessly?
Or, just maybe, it’s a different gaming experience, not an inferior one.
I’d be game for another one, though it would need to play with other horror tropes to be fresh. Hopefully they would.
There are quite a few pieces in Catan.
There are quite a few pieces in Catan.
Be careful about the false equivalency of visual novels and eroge. Eroge is a subset.
To be fair, half of those are speculative science fiction.
I’d say that Black Ops has remained more grounded in reality than the other story lines, primarily since they don’t take it completely over-the-top. The story line itself in Black Ops is quite prone to set piece moments, but the characters are normal, relatively speaking.
Compression isn’t magical. The more compression you use, the longer it takes to uncompress it, which lengthens install times and generally makes everyone angry.