The biggest sin of that movie is when they discover the monsters might actually be from our own planet (!) let loose from global warming, but then they go back to “it’s an alien ship that landed in the arctic randomly”
The biggest sin of that movie is when they discover the monsters might actually be from our own planet (!) let loose from global warming, but then they go back to “it’s an alien ship that landed in the arctic randomly”
True, I just think that’s the difficulty with all GTA/RDR games, where the ease of—even accidentally—doing something horrific is constantly juxtaposed with the story suggesting that this criminal is rational and trying to change.
MGS2 did it better doe
That actually bothered me less than GTAV where the only person I could buy as a lunatic sociopath was Trevor. With Niko, I feel like he is from a war torn country and has issues, so his reversion to violence and shit-talking didn’t feel that out of touch
I will respect the hell out of that movie if it’s Tom Holland gunning down tons of people while making dad jokes and saying “ooh shit” and “crap” when something goes wrong
yea that one was very annoying. Not so much that she is emotional about the first kill but that she immediately goes into killing dozens of others with no problem while still retaining a grating childlike tone in all of the cutscenes. I thought by the third game in the series she would act more like the hardened…
I think the strength of Shadow of the Colossus in that regard is that it doesn’t bring up the topic of morality at all. It’s just something that is creepy and in the back of your mind until the end. But the outcome is exactly what was promised: the girl wakes up.
Uncharted 4 definitely had moments that were overly sentimental considering you spend a LOT of time shooting and snapping necks for...treasure. The epilogue scene alone had me laughing out loud. Why would we cheer that someone else will take on the mantle of mass-murdering archaeologist (they tried to broach this…
I think it was implied though that “strand” game fell into the action adventure camp. In the same way that MGS’s brand of stealth falls into the action adventure umbrella but is not like anything else
Just because it’s new characters and the plot doesn’t take us to space and the Matrix doesn’t make this grounded and serious. It still looked very over the top
Jesus that is literally painful to listen to
same reason pitchfork gives everything a 7.5. It’s easier to not commit
Ghost is a more-than-decent open world if only taking the combat and aesthetic alone. It does feel oddly lifeless in a post GTA/RD world (none of the NPCs do...anything). But where it succeeds is a constant loop of action and doesn’t artificially pad out the length by needing you to grind for xp or loot, etc. Story…
I don’t think it’s the blood and gore that was refreshing so much as it was mortality. It’s the first super hero movie in a long time that felt like it had any consequences you could care about.
You’re right. It felt kind of Garth Ennis/Mark Millar looking irreverent bloody and cinematic all at once
Not to judge Wolff, who I like, but it feels like if anyone should claim emotional damage from working on that movie, it would be Toni Collette. How she shifted seamlessly from grief to mood swings to insanity to demonic possession was almost too good
This sounds like a modern remake of The Stranger as done by Murakami
what in the Itchy and Scratchy hell did I just watch??!
But then you could still introduce a new character. Still doesn’t explain why that would be off the table.
Agreed, whatever model they end up using for their next games, they would benefit so much by learning from the recent Hitman games. Hitman meets GTA with parkour was the premise to begin with and it really needs to try it again with lessons learned