darkchozo
darkchozo
darkchozo

On the subject of Typhon powers: Psychoshock is really good. Like, really really good. Why? Not only does it do a bunch of damage, it also disables enemy abilities for up to 20 seconds. Most of the most powerful of the Typhon are completely dependent on their abilities and are therefore rendered helpless when you

I wouldn’t worry too much about it. By the time you have the skills to actually invest a ton of upgrade kits into weapons, you’ll probably have all the weapons anyway.

It’s action-horror. It has horror themes, occasional jump scares and oppressive music, but you can generally fight and kill anything you come across. Think something in between Bioshock and Alien Isolation.

Un’goro has actually been fairly good for deck diversity. Usually you get maybe 8-10 potentially viable decks in the first few weeks, and they slowly get whittled down to maybe 2-3 good ones. Right now, most classes have multiple potential good deck types, meaning that there are something like 20 decks that are all

That is not standard journalistic practice. Standard journalistic practice is to correct incorrect information where possible and add an addendum indicating that you did. That’s what the American Press Institute recommends, and is what every online publication I’m familiar with does.

“On YouTube, he uploaded a follow-up on the situation where he admitted the error”

Not really the same thing. People watch The Room because it’s so bad it’s good. KotK is just bad. Or, more accurately, bad with some very compelling good bits. Or maybe good, with some very aggravating bad bits?

What I’m saying is that there’s no advantage durability-wise to using normal attacks over special attacks. Either way, if the enemy dies in 10 hits to your current weapon, it’s going to take 10 hits worth of durability to kill them; the only difference is that the special attacks deal those 10 hits quicker. The only

I don’t think the special counter attacks actually use durability any faster. I mean, they literally do, but you’ll still end up needing the same amount of hits to kill an enemy, the special attacks just let you dole them out faster.

I don’t think they yield more loot, but they also don’t send the loot flying away like bombs do.

I think they were trying to avoid the opposite problem, that you eventually end up in a world with no enemies altogether. Far Cry 3 actually had that particular problem, and they had to add in a menu option to reset enemy activity, because you eventually got to a point where there were no enemy bases, patrols, or

I disagree entirely. I think BotW is actually one of the few games to get degrading weapons *right*.

The Sheikah-build surfaces being unclimbable actually makes sense, since they look like they’re made out of smooth metal. Most of the time when you are climbing, it’s on rough stone, which would be a lot easier to climb (even if Link is crazy good at it).

Really, the solution is that rain should inhibit climbing, not prevent it altogether. The reason it’s frustrating is that if you have to climb a thing, you have no choice but to wait, since it’s basically impossible to climb while it’s raining.

It’s a different sort of game, I think. Games with a “hard” cover system tend to be pretty rigidly designed around that mechanic, and you spend almost all of your combat time either in cover or moving between cover. That allows for more developed gameplay systems and fluid movement, but restricts what you can do

It’s similar in some ways, but gameplay-wise Wildlands is much more of a traditional open world game. The Division was basically an MMORPG pretending to be a shooter, what with the numbers-based combat, abilities, and gear treadmill.

Unless they’ve changed it from beta, you only get AI companions when you’re solo.

It’s the voice clip for when an enemy McCree is using his ult. McCree’s ult basically lets him lock on to enemies and fire a 1-hit-kill bullet at them, so when you hear his ult it’s a panic moment as you look around to make sure you’re not getting locked on to.

I think Blizzard was playing pretty safe a few years ago, but nowadays they’ve been taking more risks with the games they’re releasing. Overwatch is the obvious example; a new IP in a very competitive genre that’s outside of Blizzard’s regular stomping grounds. But there’s also Hearthstone (digital CCGs haven’t