cnightwing
CNightwing
cnightwing

Ha ha.

I think my ideal scenario would be a stacking limit of 3, possibly modified by late game tech. Then you can have your classic infantry + ranged + cavalry army, or if you like create a specialised army of some other mix.

Yeah, it was tough to manage three separate components so I was quite happy to have one group decide they ought to stop and hide. The Warlock is warming up to a conflict - he went off on his own for this part, and I know there's going to be debate about dividing the spoils of conquest. Still, I could always have the

To defend Jon Schafer, he wrote a retrospective piece on a kickstarter he was running (link here: https://www.kickstarter.com… ) which was very self-critical about the way things turned out. My worry is that they're still carrying some of that baggage. It's unclear at the moment, but they're keeping the principle of

This week I have been ultra-busy, thanks to glorious Eurovision! I managed to play one session of Stellaris on launch day though (to see how I got on: https://www.youtube.com/wat… ), and I'm enjoying it so far. I know it's a bit hollow right now, but I've no doubt that it will be fleshed out over time as Paradox are

D&D Update

No, they were definitely light times.

This is a nice topic! What immediately sprang to mind was the Railroad Theme from Fallout 4, which in my opinion is the best piece of music in the game, in a very high quality soundtrack in general: https://www.youtube.com/wat…

You are driven to create neat borders. As neat as possible. The neatest are obviously when everything is your colour..

I think there's one redeeming feature available to games that are nearly impossible to win, or at least incredibly difficult, and that is offering you reward for what you *do* managed to achieve. There's an absolute glut of Rogue-likes out there, and I find many of them utterly frustrating because when you start over,

I'm through my first year and the community centre requires only the more awkward things to complete. I should get married soon too, and the farm is moving towards automation slowly. I'm interested to see how much money I'll bring in with my first Spring harvest, because I could have planted more, but didn't want to

D&D Report

Hah, one other point of contention I forgot in my write-up was the debate over whether or not certain abilities are 'obvious' when used. This comes from the party often hiding behind a tree, casting a detect spell, then wandering around using it. The rules say nothing, but I want to get across that people can notice

Well I put my foot down on the Helm of Telepathy, and I tried to explain that sometimes it's more fun to go along with the situation you're in than to retroactively make it easier for yourself. He still over-optimises though, but the coming dungeon should test that I hope.

D&D Report

This evening I'm going out for dinner and boardgames, hoping for a good round of Ticket to Ride: UK & Ireland, at least I think that's what the map is called, there are so many different ways to include those areas.

I like the advantage rule, that would be the simplest solution without making it overpowered. I mean, the item is only uncommon after all.

D&D Report

Well I'm planning to play some boardgames tonight and on the weekend, though I'm not sure which right now. Perhaps some Caverna, or Dungeon Lords. Then I have more Fallout 4 to record, and I'm really enjoying my progress in Stardew Valley - it's midsummer and I've just finished a chicken coop, whilst my melons are

I think there's going to be some good stuff in Wasteland Workshop. When it comes to building games, I usually shy away from mods. I guess I enjoy the challenge of constructing something beautiful in a more limited medium. I've made some settlements in Fallout 4 I'm very proud of, all in vanilla, and I think if I had