Both of the games that you mention involve combat that, despite being real time, is closer to how the turn-based version works than taking an action combat game in say the style of DMC and turning it into a turn-based game. Pillars, for example, uses the same hit chance, the same behind the scenes dice rolls, the same… Read more
It’s lighting. There doesn’t appear to be any modern ambient occlusion or other light emulation techniques (that flat skin definitely does not have subsurface scattering) that make objects in an image appear more grounded in their environment. As a result it looks like a bunch of assets were just put on top of each… Read more
It’s a shame that Stadia seems to be fading away. I got a free Stadia Premiere Edition in November for being a long time YouTube Premium subscriber, and I actually started to like it quite a bit! I was surprised at how stable things were, even in crazy chaotic multiplayer games like Risk of Rain 2 and Destiny, and it… Read more
Try reading the article.
First off - regardless of intent, yeah, the film has had that impact and Demme has admitted such (again, much as he had hoped otherwise.)
How an individual reads it at this point is, unfortunately, kind of secondary to how we as a society read it and what we did with that reading.
Second - that transformative idea is a… Read more
Clearly there’s a time loop and future humans “evolve” into the ancestors of modern humans.