bwritter
BWRitter
bwritter

I consider it among the many disingenuous tactics the current crop of Facebook games are using to get microtransactions. It's not as though you put a quarter in a cabinet and your skill determines how long you play. It's not like the system in Mass Effect 3 (which I consider to be the closest we've gotten to a good

I consider it among the many disingenuous tactics the current crop of Facebook games are using to get microtransactions. It's not as though you put a quarter in a cabinet and your skill determines how long you play. It's not like the system in Mass Effect 3 (which I consider to be the closest we've gotten to a good

I see energy limits in the cover photo for this game. Guess what I won't be playing.

That would be a good reason, but I can't help but cringe a little. I only have the video above as reference at this point. Both this game and its predecessor are on my playlist whenever I can finish my degree.

I wouldn't mind writing up something in my spare time. Any requests?

By the way, Kotaku, missed opportunity here to run an informative article about game tech. I remember at one point we were polled about what we wanted to see more of on your site. Looking at the other responses to this article, I believe there would be significant interest in articles that deal with "Why are

Step aside people.

Dat title. Reminds me of this PopCap artist. http://queasystreet.storenvy.com/products/63789-cloud-poster

This is all good, but it's missing out on all the opportunities that would convince me to buy:

Keep in mind this is (probably) an early build. These are using texture sets from the other console releases. Without breaking my NDA too-too-far, I can promise the game looks fairly good in motion on Wii U. Effects and post-processing is on par with the console releases. The main display is /at least/ 720p, and

So, voice actresses are now judged by the color of their skin? Because that makes sense.

NO CONTROLLER SUPPORT. I'm out.

DMC isn't a political game. So why have they been injected like this, so out of place in the game's world? Easter eggs, whatever, but this seems like it's being touted as a feature. I guess they really don't want my money, do they?

I remember those debates, and during them I was pro-DS. This is markedly different, and game developers seem to realize it by mirroring the main action to the second screen almost 100% of the time. Not because the 480p option is better (though it is VERY good, inherently supersampled 480p), but because in between

It is not, regardless of sarcasm. I'm well aware how much testing goes on with this product. But it IS in their interest one day to marry their love of innovation with the realities of human anatomy.

Something else to note - Visuals are often separate from and increase the importance of the game mechanics. One of my favorite interviews is an Iwata Asks where they talk about how Ocarina of Time's combat system was modelled after a samurai stage play. There was lots of visual noise and many actors circling around

I'm small time. I do UX and art pipelines primarily for Android games and the web while finishing my last year at college. I have several personal projects going in XNA and Wii homebrew. It is my UX work combined with multiple WiiU platform tests that lead to my dislike of the system - not from the standpoint of

This platform has more problems than changing art assets cross-platform. Nintendo is trying to make a TV-sized DS system. One thing you don't hear the game media talking about is how much this actually doesn't work when you're not standing up in front of an E3 kiosk. In my experience so far, every game I've played

What. Ev. Er.

The fact this game looks so good on low is testament to the art team on this game. Keep in mind the engine they're working with is practically a zombie. But boy-o-boy, all the bells and whistles on a beast rig is must-see for graphics this generation. I happily offered up my $40 to Steam a while back just to study