A few observations from someone who did a space-trading-and-exploration game 33 years ago:
A few observations from someone who did a space-trading-and-exploration game 33 years ago:
Are you aware that the FAA has spent many decades and many billions of dollars trying to upgrade its systems, and usually failing?
From 1993: https://www.bloomberg.com/news/articles/1993-04-25/flying-in-place-the-faas-air-control-fiasco
My adult daughter does it just by being a real-life detective. (Admit it: she looks an awful lot like Gal Gadot.) And, yes, she does Krav Maga, has certified for SWAT work, and just finished helping train National Guard forces in riot control. I’m taking her and her kids to see Wonder Woman on Saturday night.
The problem isn’t specific to game development; it’s an inherent part of software development. So, for example, a survey of 4,500 large IT development projects finds that 50% of them “massive blow their budgets.”
A spot-on review for both the pros (many) and cons (a few, but they’re there). I have been impressed by every game that’s come out of Amplitude, and this may be their best to date (at least, if you’re a space 4X fan).
This looks remarkably like an upscaled version of Planetbase, which has been available on Steam for I think about two years (and which I’ve played a lot). Here’s a screenshot from a game in the early stages. And, yes, there are falling meteors you have to protect against.
Fireball was always my favorite. Used to play it down in Panama on our ‘prep days’ while serving as an LDS missionary there in 1973.
Actually, I think it’s wonderful. If this were a regular feature, I might be inclined to actually play the game.
I’m mostly working on finishing up writing the midterm exam for the upper-division software engineering class I’m teaching (the test is Monday, so there’s a bit of urgency). But if I get some time, I’ll go back to my current Long War 2 game on XCOM2.
Haven’t seen any of the testimony or filings in the case, but there is a legal standard for “non-literal copyright infringement” of source code. The key case is Computer Associates v. Altai, which established the “AFC” (for “Abstraction, Filtration, Comparison”) approach to non-literal copying. I’ve used AFC myself in…
This is pretty much my reaction when I look at my own Steam account. :-)
One big thought as I walked out of the theater: Gareth Edwards & Disney just schooled George Lucas in what Star Wars prequels are supposed to be like.
Not as “fun” as Ep7 (which I like more each time I watch it), but very well done and a nice change of pace from the rest of the SW films.
“It is a period of civil war. Rebel spaceships, striking from a hidden base, have won their first victory against the evil Galactic Empire.
No, I expect it, though — like others — I wondered if they’d back off a bit. It was actually a bit more brutal (e.g., Darth Vader sequence) than I expected.
Well-done film, great ending. Also, the final Darth Vader sequence is easily the best Darth Vader sequence in any of the SW films.
the company lacked “knowledge or information sufficient to form a belief about the truth of the allegations...and therefore denies them”
I bought the game on release, had fun with it for a while, and it quickly turned into a grind — like the proverbial lake, a mile wide and an inch deep. But I just triggered the queued update download (I liked typing that), and I’ll give it another shot for a while. I suspect, though, as others here as noted, that it…
I do something similar (I’m still on my first DH2 runthrough): I tend towards stealth, but since I’m still sussing out the maps, enemies, etc., I have no problem lining up a crossbow headshot or quick assassination to keep things moving along.