The third-person view was ok, but the first-person view was really nerve-wracking. Looks like fun.
The third-person view was ok, but the first-person view was really nerve-wracking. Looks like fun.
I’m loving it so far, though I have yet to finish it (I have simultaneous parallel games with Corvo and Emily going). In addition to the article and the comments, here are a few more observations:
Dishonored 2. And (he said, looking up at the clock), I think it’s time to go to bed now.
Ah, thank you. I’ve been trying to decide whether to stealth my way all the way through or experiment with different attacks. I think my PC is calling me....
I’m only an hour or two in — had to suspend it yesterday due to some other pressing priorities (coughwife’s birthdaycough), but I’m loving it. Also, having played DH1 several times through (including earlier this week), I’m appreciating the new-again sense of “Oh, crap, I don’t know how to get through this.” (I saved…
I was a great fan of Civ3 and Civ4 (particularly with the Fall From Heaven 2 mod), not to mention SM:Alpha Centauri (one of my favorite 4X games of all time). But I was never able to get into either Civ5 or Beyond Earth. Dunno why — I started several games with each and would lose interest each time.
You know what gives me the most hope? A belief that these folks will actually work to ensure continuity and consistency with the original Star Wars, as opposed to Lucas and the Prequels (which would be, well, a pretty wretched name for a rock band).
Endless Legend, believe it or not. I bought this when it came out, but never put that much time into it. With Civ6 about to launch, I figure it deserved some focus. It really is a beautiful, subtle game.
I bought and started playing this when it was first released. It was fun for a while but (cue same old story) started to turn into a grind with diminishing returns.
I bought this a few years back, and hosted a game among family members at our house. Took. For. Ever. I think we finished the game (by losing, IIRC), but I later gave it away to one of our daughters, a hard-core board gamer.
Saw the gif at the start of the article and just started laughing. I remember when that video came out. It was one of the most delightful game-related videos I had ever seen.
Virtually [SWIDT?] all my computer gaming over the past 40+ years has been on PCs. I have toyed for several years with the idea of getting a console, and I’ve leaned towards Sony (over MS), mostly because my adult gaming daughter very much wants me to play through the entire Uncharted series. She’s even offered to…
This...actually makes a lot of sense. Plus, it would open up a whole new form factor for Taco Bell to make endless variations of.
I was playing No Man’s Sky, but the grind finally got to me (after 60 hours), so I’m playing XCOM 2 with some nifty new mods.
I like Whoppers. I love burritos. This just sounds (and looks) wretched.
Two observations from 40+ years of professional software engineering (including commercial product development) and IT project management:
But that doesn’t explain how and where starships, space stations, and those massive freighters get built. It also doesn’t explain whom the massive freighters do business with, and who produces and consumes what they carry. In other words, the game elements themselves require a very large manufacturing and economic…
Yep, and I considered that. But there should at least be large ruins, or ruins of ruins.
On-target review. I’m about 26 hours in (PC version), and I’m enjoying NMS, even as I chafe at many of the gaps and problems that Kirk cites, because I’ve wanted a game like this over over 30 years (after trying my own hand at developing and releasing one). As I noted elsewhere, I think that NMS’s underlying tech is…
Great set of tips, though — of course — they make even more sense once you’ve played the game for a few hours. Here are a few more, particularly for those of you playing the PC version.