bereman08
Bereman08
bereman08

Maybe, but I think this line really resonates with me (someone who does not work at Bethesda):

I mean I have done a FO4 replay last year, and just finished replays of Oblivion and Skyrim, where I could go hours and hours playing, in spite of having played all three countless of times before. But in spite of having “new things” to do with outcomes I have no clue about, it’s just utterly boring and the gameplay

Or the director was star struck and just let her be her.  OR should could have come in with ego and thought she wasn’t going to be directed by a video game director. 

Because voice acting is totally different from regular acting. A regular actor, especially someone who got famous for being on TV or Film (where they are more often shot in intimate closeups), is a lot more subtle vocally, because a lot of their emotions are conveyed through really subtle facial cues.

Agree 100%. She could have easily sold those lines with better directing. My best guess is they were being cheap and didn’t want to extend her booking on studio time to get all the needed takes. Maybe they also didn’t want to miff someone who’s not used to doing VA recording — which is why (PRO FUCKING TIP) studios

Damn. I’m gonna struggle to find time for my 4th playthrough of Cyberpunk between my first and second playthrough of Baldur’s Gate 3.

“I stopped practicing medicine and became a chiropractor". 

I mean this is the thing right. The reason people attach so heavily to the romances in stuff like Baldur’s Gate or Mass Effect is 1) production quality. Performance capture on high quality models with talented VOs and strong writing is just not comparable to 6 JPEGs of a mute questionably aged anime girl with writing t

I would also say that the Weapon Crafting in the Science tree is also important if your at all wanting to modify your guns. It’s extremely restrictive in what you can actually do with them until you get the ability to research them from the skill.

I can’t believe this studio is still making the same game and expecting us to pay $70 for it, and to play it for more than a hundred hours.

They’ve been working on this for a few years now, just keeping the studio behind it a secret after the decision to change from Hardsuit Labs. Also “Fall 2024" is over a year away from today, and not 6 months.

Kotaku poorly paraphrased the original article. The Chinese Room has been working on the game for about two years, it just hadn’t been announced until now. The relevant bit from the PC Gamer interview actually says:

There’s a quest where your companion tells you to, but no instructions on how. However there is a skill for it! I think it’s something like “Targeting Systems”, in the technology tree on the far right? Spend a skill point to unlock the ability to target specific systems. If not that I think you have to manually shoot

False. It’s Call of Duty. All I hear is everyone fucking everyone’s mother.

I don’t think most people would be upset about Karlach’s endings if there wasn’t a TON OF SETUP FOR ONE WHERE WE SAVE HER. Underline boldface. All of the critics saying “stop whining about getting a sad ending” don’t understand that the problem is “then don’t lead us on with a happy one!”

As someone else said, ungrouping works, but so does quickly right clicking (if you are playing with a mouse). It stops everyone in their tracks immediately.

For the love of Bob, please add an “stop moving” button. I’m am so tired of my party members killing themselves walking through MY OWN AOE trying to automatically regroup after combat ends.

“Video games are art!”

Damn, the Polynesian stuff sounds AWESOME! I really liked the first game and the people working on it were exciting to work on something different. I feel they wanted to change too many things though. The art style was great, the game was humorous They could have kept these elements. Not every game need diverging

Ehh, I think they are different enough.