If you’re gonna talk about PC modders then there’s no fucking conversation to be had. PC modders made it so you can fuck Johnny Silverhand. PC modders made the dragons in Skyrim into giant Macho Man Randy Savage lizards. I mean... come on. Get real.
If you’re gonna talk about PC modders then there’s no fucking conversation to be had. PC modders made it so you can fuck Johnny Silverhand. PC modders made the dragons in Skyrim into giant Macho Man Randy Savage lizards. I mean... come on. Get real.
Her name is Airy, so im guessing she is supposed to be like...an air bladder from a shoe. But yeah, the little smoothed hole details really make it look goopy.
It sounds like you don’t play CRPGs. The point of the attribute and skill systems is to make you specialize in a particular role, not be a master of everything. You can absolutely max out one tree in Cyberpunk with the allotted amount of skill points. That seems appropriate to me.
FWIW, *all* of those final perk unlocks require a 20. And there’s a reason for that. They aren’t meant to be achieved easily and you aren’t meant to get all of them in one character.
If you’re going to play it that way--Max out 2 or so trees, play for a bit, pay for a re-spec, max out a different 2 or so trees, etc. It’s not expensive to respec (I did it twice), and it fulfills your desires. But no, they don’t want you to be able to max out literally everything. What’s the point of making choices…
I was watching closely and they definitely leave it ambiguous. Clive definitely thinks it’s someone else and the weird POV with his voice is outside of Ifrit (compared to Joshua’s which are all from Phoenix’s POV). The real answer is probably Complicated.
The comparisons to DMC are super overblown. The resemblance is superficial at best.
60 fps was standard on the NES and SNES in the US (PAL was 50 fps), but even then, there could be significant slowdown if there was too much going on, the rendering was just essentially decoupled from the framerate, so even though a game ran at 60, it didn’t always play as such. But with the advent of 3D gaming with…
It might sound counter intuitive but you aren’t supposed to run all the minions all the time, you either build for minions in which case you literally don’t need all those slots for other spells or you don't, and if you aren't a minion Necro you sacrifice some of thebminions and don't need the two slots.
Yeah, it would be nice for them to finally let their games run uncapped and actually scale appropriately without horribly bottlenecking or outright breaking but again, not holding my breath. Still seems like a Creation Engine game at its absolute core.
All of their games have been capped at 30 FPS on consoles. They run fine at 60 FPS on PC. Shit starts to break when you go over 60 FPS, though (physics, lip sync, etc).
One of the major divides between the audience and the developers is that too many in the audience have no idea how development actually works. If Linneman is right, that there’s a CPU bottleneck, then yeah, lowering the resolution wouldn’t do much to raise framerates. That would lower pressure on the GPU, not the CPU.…
I always love it when developers explain the reasons behind decisions because its both very informative, and listening to capital ‘G’ Gamer accusations is exhausting. If you ask Twitter, 30fps is becase devs just need to move the FPS slider on the Engine Screen up to ‘60', and refusing to do so are Devs being LAZY.
When you are making Youtube look like the more creator friendly platform, you are doing something terribly, terribly wrong.
The 15-30 second lag is because of content moderation. Youtube has active moderation software for streams that flags and blocks content on the fly. It os definitly a learning curve to setting up for it but once you do it has some great advantages.
Watching Twitch try to figure out how to make money without pissing off the very people who make them money or the viewers who also make them money is very fun.
I would say changing the combat system with each game is specifically Final Fantasy. The thing that defines the series to me, as a fan since FF1, is the mix of sweeping change with each game (different world, story, characters, combat/job/class/equipment systems) with familiar motifs (music, Chocobos and Moogles,…
I always felt the Panam ending was a good ending. It leaves hope open.
Aside from Battlefront II, which features Iden Versio as its main protagonist (though there are missions where you play as Luke Skywalker or Han Solo); Jedi Knight: Mysteries of the Sith, an expansion for Dark Forces II that features Mara Jade as its star; and Star Wars: Jedi Starfighter which has Adi Gallia as its…