bereman08
Bereman08
bereman08

Bigger deal to me is that the co-op is entirely optional - you can do the whole thing solo, or with up to 3 friends - and that nothing is locked behind co-op stuff. It also looks to be proper solo, rather than the “solo but with AI teammates that kind of mostly work but occasionally don’t” approach Marvel’s Avengers

But their fast movement was often in a straight line - toward the player. The exception was the Jockey...who, if you remember correctly, was also somewhat difficult to track if it was closer to you.

Agreed.

Its a co-op shooter, with 4 unique characters, in a post Vampire apocalypse, where some enemies are special. Like... its going to get compared because they’re similar.

Bullshit.

But the problem is that most critics of F2P games don’t actually understand the community or the motivations of mobile players.

It throws more subscription options at you pretty soon (there’s three...and all three are per character so yeah...), the XP you’re getting from kills/missions and level-up speed is about to slow down, and then once you hit endgame and need to start farming for gems and ranking those up you very much run into the “if

I believe it was more of “someone might spend this” kind of comment from a YouTuber’s video that got pulled out of context.

Same - I initially thought it was just the Battle Pass, Boon of Plenty, and then paying for the guaranteed Legendary Gems at the end of Elder Rift runs...and perhaps naively thought it wouldn’t really start to leverage the whole gems thing until very late in the endgame process when players are looking at getting the

Agreed, but this is Kotaku, and hot takes for clicks is the norm around here now.

What they could feasibly do is use procedurally generated stuff - their Radian Quest system, or whatever it is - as breadcrumbs at various locations, designed to whet the appetite for a mystery to be solved or a curiosity to be found or seen, and have that kick off finding more info (again, possibly in random

I do know Elite Dangerous has docking - both autodocking (that requires a specific module on your spaceship, taking up space other more useful ones could take up) and manual, though it’s limited to landing on landing pads in/at stations or on fleet carriers.

A free player could see the whales’ amazing gear and be like, “I want that.”

Not only player versus player, but a player versus player while also competing to place against other groups of players to gain access to a status (getting into the Immortals faction) that provides access to a one of a kind end-game activity, where apparently some of the best gear can be found.

Creative Business Unit 3, the team behind this one, have one of the most consistent release date track records of any group within Square Enix. They have, after all, managed to keep FFXIV on a roughly 3.5 to 4 month patch cadence since 2013 with only a few longer periods (one caused by the pandemic and the shift to

Depends on how you define “endgame set.”

Yeah, my observation was made before actually getting my hands on the game.

Looks to be using a very specific marketing tactic too - like that ad will continue to pop-up when completing that dungeon, until you’ve bought it.

with properties like Vampire: The Masquerade that the creatures of the night, the so-called underdogs, are too powerful.

Except for the part where a portion of each video is covered by the “previous slide” and “next slide” buttons.