Yeah - when you have two that show up, hit you to half health while you get them to half health, and they both turn and start eating the health items at almost the same time instead of pressing the attack on me?
Yeah - when you have two that show up, hit you to half health while you get them to half health, and they both turn and start eating the health items at almost the same time instead of pressing the attack on me?
If Fortnite can do it (which it does, including at the start of a season when player levels get reset - so even experienced players get paired with bots again every so often for a short bit), as arguably the biggest and currently most influential BR around, then Naraka Bladepoint can do it too.
That’s a really misleading title for the review.
The best part of this is the clear confidence you have in posting an incorrect answer.
Tell me...how are Amazon’s servers holding up with their own game on their own right now that just hit open beta? Or how about the recently released Swords of Legends Online MMO, that uses Microsoft’s Azure cloud server option in NA, that has had plenty of server issues from its own initial launch surge?
And kicking idle players, no matter how reasonable it is, actually deprives players, active participants and AFK-ers alike, of foundational FFXIV experiences.
But in Bloodline, the game and its writers can focus on Aiden, who he is, and how he has changed and continues to grow. Aiden is still not much of a character, mostly an angry dude in a trench coat, but that’s better than before.
I think the best way I’ve heard of describing it is “This all seems pretty interesting, but why should I care?”
My brother’s house is a lot like that, though it’s a mutual decision based around setting an example for their three kids. They get plenty of gaming in, but its kept to specific areas and “time on device” is very much a thing.
So the interview was partially about the design process, and partially about the positivity in the message about body positivity and gender acceptance.
I think Bioware/ME “super fans” were also still riding high on the situation from ME3's ending, which was way, way oversized as a reaction.
Vague spoilers after the break, but not sure I would consider that the only “good” ending.
I don’t think the comparison is as cut and dry as you’re wanting it to be.
My empathetic take is that maybe Luke is just burnt out on E3 style announcements from having to cover them and doesn’t yet know how to approach them as just a fan watching.
yet it’s going to take me weeks to dig through all the interesting little indie games shown off in their stead because too many of the damn things were shown off.
Yep.
Yep...and part of the thing about the choice to warn the Batarians is that, had you not been betrayed by the indoctrinated lead scientist in that mission, you would have had I believe a little under two days to get the word out and try to get as many Batarians evacuated from the system as could be convinced.
There was a recent interview series thing with Geoff Keighley that actually revealed why the sequel never showed up...and it’s for a hilariously mundane reason that, had we known about it, would have done a lot to keep the insane levels of hype the very idea of a HL3 would eventually generate in check.
“Massive.”
Other games in development that show this level of bugginess, performance issues, and level of being incomplete haven’t spent a decade of active development getting to that point.