bereman08
Bereman08
bereman08

I’d say the whole Dickwolves thing from Penny Arcade was worse than a marriage proposal being front and center in a strip, and also far worse than a serious moment used in what was intended to be a serious storytelling moment being out of place in an otherwise mostly goofy (at the time) webcomic.

I think the reaction to Loss (not the first serious moment, and unlike Fahey suggests, it had long had a sense of continuity interspersed with random “haha comedy” moments that weren’t part of that continuity) and his overall desire to do stories that were intentionally more focused on storytelling are what lead to

Type-0 was released in 2011, FFXIV uses a proprietary engine they put together during the process of relaunching as ARR, which is a process that didn’t begin until around 2011. They definitely do not have the same game engine.

brief vignette, reducing downtime between hunts.

I didn’t see where my friend’s invite went, so I opened up the list of open lobbies and just so happened to stumble upon his.

The dynamic difficulty did make it in.

I never understood why game critics are allowed to criticize games for their story content but then give games like Monster Hunter and Mario Odyssey perfect scores despite their complete lack of engaging or original stories.

With World and now Rise, you at least have damage numbers that appear when hitting it (which also help with knowing if you’re hitting a spot weak to your particular weapon - small grey numbers bad, big orange numbers good).

The payoff is taking that twenty minute fight and getting good enough at both using your weapon and reading the monsters moves, along with a few other techniques, that it now takes 15 minutes. Then ten. Then possibly close to 5.

100% confirm that it does.

Various tips incoming:

They are, you’re not imagining that.

a) When you bought a game in the 90s, the quality of the game was unknown (it could be a good game or a bad game), but games were, for the most part, functional. You don’t have that guarantee anymore.

This isn’t likely to be all that is fixed...and if you were expecting a game shaking rework I’m not sure where you got the impression that’s what was coming.

No they didn’t.

Weirdly I’ve had that happen...and I’ve also had cops chase me a few city blocks before giving up. I’d run around a couple corners and down an alleyway and wait...and about 10 seconds later they’d come around the corner still chasing me.

Ethan could have really described the example video they have on the site, which does a better job of indicating the kind of changes versus the one liner used here.

W3 felt like a living world

Umm...

One assumes that, since there’s no actual locking of doors except by way of mods or some such (you can open doors that are otherwise locked to you via tech skill or forcing them open, but you can’t close and lock them behind you), that these changes will cause the general behavior of NCPD to be such that they come