Why does this read, to me, like less of a “Oh, hey I guess I should have given Deus Ex Mankind Divided a second chance” and more like a “We haven’t had negative articles about Cyberpunk 2077 in a week or so, better fill that quota”?
Why does this read, to me, like less of a “Oh, hey I guess I should have given Deus Ex Mankind Divided a second chance” and more like a “We haven’t had negative articles about Cyberpunk 2077 in a week or so, better fill that quota”?
I’d like to meet the individuals that think reloading a vendor over and over or reloading a checkpoint/story point to open three chests without combat over and over is legitimately fun.
Doing it this way allows for loot from chests to act as a means of getting resources repeatedly (maybe not the most efficient option, but still an option) since the non-legendary items can still be either broken down or sold, while - importantly - shifting the legendary to activities that are also easily repeatable…
Yep - they have also been super upfront that if you’re wanting to tag along for development and interested in experiencing the game as it gets developed, to very much absolutely wait until the game is out to buy it.
A fair number of early reviews...well, perhaps more accurate to say impressions...did say it played a lot like DOS2, but I chalk that up mostly to certain quirks of the game engine feeling similar (moving objects in the game uses a similar “item does an arc toward you/the spot you’re putting it, there’s a fair amount…
Love the story behind this, which is that it was like a 15 or 20 second short bit he did...and then both Square Enix AND the guy who wrote the song, Masayoshi Soken, were like “Yo this is good, you should do a full version” lol.
Both of the games that you mention involve combat that, despite being real time, is closer to how the turn-based version works than taking an action combat game in say the style of DMC and turning it into a turn-based game. Pillars, for example, uses the same hit chance, the same behind the scenes dice rolls, the same…
The intent behind the question - “for those who don’t like action gameplay” - may have been to see if there was a non-action mode...but the answer is clearly taking the question as one wondering if there will be a sort of “narrative” mode where the action parts of the gameplay aren’t an impediment to getting through…
Amazing that you somehow pulled that incredibly inaccurate interpretation of what they said out of the delay announcement.
Your tinfoil hat fit ok?
That one came out of left field and kinda broke me for a bit, if I’m being honest, the one from the Little Ladies’ Day quest.
Her origin here has an interesting parallel with Carol’s - they were both in a situation of “You’re almost certainly going to die if you do that” but did it anyway to try and save others.
Agreed.
If it did, it would use a transmog of some kind that was date locked to a specific time of year and behind some weirdly RNG heavy grind, letting you be some vaguely cat-esque version of a sorta ninja with a hint of main for about 43 hours a year.
Roegadyn is probably what he mean, as they are the ones who can stand head and shoulders above all the others and the ladies can be a bit on the...buxom side, depending on slider choices and outfit.
Nintendo exclusives going on sale is definitely rare.
I’ve been describing it as a true diamond in the rough to my friends (most who are waiting for at least the big patch meant to come in the next few weeks before deciding). Several janky and not well balanced systems - gunplay for example is fun, but hacking is ridiculously overpowered; armor makes you nigh unkillable…
As someone who really enjoyed the game, I have to agree, it really should not have come out on the older consoles with the approach to the world they decided to use.
With the exception of that one at the start with the montage, nearly every other “time skip” in the game is literally you waiting for someone or traveling from point A to point B, or waking up the next morning after something from the night before. You see everything important that happens, then the game skips the…
I won’t at all be surprised if any leaked information that can be used to criticize either the game or the company, or both, is used by Kotaku in an article.