beaudazzle
Beau Dazzle
beaudazzle

Granted, I do adore Capcom's silky smooth sprites from the late 90s.

However I'm only saying that when I, say, press 'up' to jump in MvC3 it feels to me like it takes a fraction of a second longer to actually happen on-screen than I felt the second game did. I can't plan out an intricate 500-hit combo like my peers

MvC2 had a great sense of responsiveness and speed to me, so I just want my love/hate relationship with it fixed with something approaching character balance and bug fixes.

I want a chance to win a fight against three Sentinels with Sabretooth and Chun-Li on my team because I like the little rascals. The appeal the

MvC3 is way harder for me with its three attack buttons instead of two distinct punch and kick buttons. Old fighting games had three punches and kicks, while MvC2 simplified it to four buttons with only light and heavy attacks (tapping LP or LK aesthetically produced MP/MK) and MvC3 simplified even further to just the

Maybe they ought to remove Dante and Vergil instead? Obviously, I'm not 100% serious about that statement, but those two are in roughly every other of my opponents' teams. I'm getting real tired of seeing nearly everyone choosing the same two or three "badasses in trenchcoats" with the two dozen moves.

Turbo Mode! I love the snappy responsiveness of MvC2 but cringe at its character balance, so I'd love to see a faster pace come to Ultimate MvC3.

Wolverine was 5'3" in the comics? I never knew that!

"FF's strong point is change."

Then why can't they get someone else to direct and write this series of thirteen grass stains on Final Fantasy's white t-shirt of good reputation?

I know they're supposed to be player-insert characters, but you'd think with the conga line of MegaTen heroes being saddled with the power to decide the fate of humanity, that one of them would have more to show for it than a perpetually blank stare of "meh".

They cared enough about their valuable customers to give away free copies of Suikoden III! It was as part of an exchange program for those who wanted to return their totally playable and QA-stuffed copies of the Silent Hill HD Collection. Konami thinks you're worth the effort and is just cool like that, y'all.

Even harder to spot more than two women out of the entire cast shown so far.

I agree that we should all be a little more at peace with how we naturally look. The short supply of realistic character designs in video games from around the world isn't helping to reinforcing that.

Now playing

Tons of Japanese women wear pants, but dang if I can't think of more than a handful of anime series that actually acknowledge this reality. Flag is a good example with a Japanese war photographer and female military officers.

And don't forget that according to anime all Americans apparently have blond hair and blue eyes.

This was a pleasant surprise to read, so I'll look at their Kickstarter a second time and consider throwing a buck or two their way this time.

Tales games are, more often than not, incredibly interchangeable with each other; I'd liken it to Dragon Quest in that it's the same character designs, directors, composers, battle systems, and even overall story beats and characters tropes.

You'd mostly be served well by getting whatever the latest installment of the

Get a haircut already, you damn kids! Seriously, how does... whatever it is you've got going on there not get in the way during your trope-filled scuffles! Why would the enemy need to bother with blindness spells if they know you're already going to cover an eye in the name of fashion!

You know what? Forget it. Just

When we start seeing the male characters having speedo battles with a million polygons put into the fine details on where their bulges should dip and curve alongside their own ample jiggle physics, maybe then I'd say your argument holds weight.

I myself have a Lenovo Y580, a great "complete package" sort of laptop that run virtually everything I throw at it with a GeForce 660M handling even near max graphics settings at 720p and medium-high at 1080p. A 660m on a notebook is practically a different card altogether compared to a GTX 660, that much I know.

Notebook processors are noticeably different than those in desktops? Honest question; I've always heard graphics cards and/or processors in notebooks were simply underclocked if not plugged in.

I'd love to see notebook graphics cards benchmarked side by side with their desktop counterparts more often. It'd sure make things a heck of a lot easier than doing an additional round of homework, anyway.