I'm happy that you're enjoying God of War, Toodles.
I'm happy that you're enjoying God of War, Toodles.
It'd be nice if NPC #1 asking me to save their spouse, NPC #2, in a common-as-dirt side quest were two husbands or two wives. That's it. Two nameless NPCs as boring as any other is probably the easiest and cheapest way game developers could go about employing some bare bones inclusion.
It's what kept the game closer to the front of my mind than it could have been, frankly. It's usually one, maybe two, AAA games per yer that get even one gay character.
I guess their PR department choosing to publicize that particular story detail was a good move if I'm now pre-ordering at full price instead of…
It personally feels like it's closer to 1 or 2% right now, especially when you factor in games made in Japan. Plus, Bioware seems to be pulling most of the weight these days for an entire industry in this one area, occasionally hammy dialog or not.
"Is the closeted gay scientist still going to be in the game?"
"Absolutely," Gray confirmed.
I don't care if I sound shallow, but until gay characters shows up in games even half as often as they proportionately do in real life, I will buy most, not any but most, video games with a gay character in it. Pre-ordered.
To be fair, most of the Persona 3 cast were a little closer to caricatures than we saw in the more grounded citizens of Inaba.
Except for Junpei, but then he had to get voiced by that snotty, mega-creepy dweeb Vic Marinarasauce and now I can't enjoy the character one lick. Aw, sweet ignorance of my youth, how I yearn…
Yeah, where is that scene from? I think it's either Disney or Warner Brothers, but that's hardly narrowing it down.
Toriyama was being 100% serious because he doesn't freaking know what it even means to be self-aware.
Also, the writing and storytelling (and oh, this game will tell and not show whenever it can despite that massive graphics budget) does NOT get better.
Remember when Square-Enix was still Square, and how between guaranteed blockbusters they would put out a weird and risky game with convoluted gameplay systems and occasionally decent story in a watercolor pastel package?