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When the maker of Stardew Valley found himself not satafied with the quality of Harvest Moon/Story of Seasons games that were out or coming out, he didn’t waste too much time trying to code one using the Harvest Moon/Story of Seasons name or their IP. He built his own game after teaching himself how to do it. It

My daughter’s five and has always wanted to play my games but her hands are too small for the controllers and she simply hasn’t been able to pick up anything properly. Even Mario Kart on the Wii U was a frustrating exercise of constantly going the wrong way.

Oh, come now...this is just revisionist nonsense. The game set sales records. It sold 6 million copies on the DAY ONE. It sold nearly another 2.5 million copies over the following three weeks. It went on to sell 25 million copies. It was the number game played over Games for Windows for a year. If the game was

I mean, I guess it stands but it’s not related to the content of the article at all.

Really?! I find the NSMB aesthetic to be the least pleasing of all 2D Mario games. That’s just me though, and I guess it’s good to know that someone out there is enjoying that style. 

I really don’t like the NSMB look. I’d rather see it with sprites drawn like the SMB3/SMW era art.

What those other guys said. This nonsense “artificial scarcity” narrative needs to stop.

They’ve made and sold more Switches than they’ve done with any other console before. They prepared for the biggest launch in Nintendo history, and it sold better than anyone expected. There’s nothing “artificial” about the scarcity. It just turns out a whole lot of people want a Switch—and Nintendo is scrambling to

That’s not artificial scarcity, that’s just scarcity. Nintendo is pumping out as much as they can and its selling, artificial scarcity is where Nintendo pumps out less then they can making the scarcity an artificial construct. That is not the case here.

Hmm, i don’t know, the Nintendo handhelds seem to be doing good on their own🤔

That would be like having to ask John Carmack’s permission to make a first-person shooter. There’s no copyright on a game mode or genre, so you can’t infrige unless you literally copy & paste the same code or steal assets.

That’s not a comparison, you just reviewed MA 1...

You sound like someone who hasn’t played the game at all

Dragon Age 2 allows the player to sleep with whoever, which also felt weird in a way - this stuff is so tricky!

If I roll a female, that wants to romance a male, or a female, why limit which characters I can do that with anyway?

Nope. No company wants to have people want a product and not actually sell it to them. I have an. Comment up above about why this happens with Nintendo consoles. It happens with every console, actually. But when Nintendo makes a hit, they hit it out of the park. Everybody wants one, and there’s a plethora of reasons

The mini-NES was a fluke. This, instead is just an issue of demand outrunning supply. Building a new product is really hard you can’t just start at full speed because most of them will end up with issues. See, production increases over time as the practice of how to build them becomes more set in stone, people become

It’s never a strategy to lose sales. All that “artificial demand” stuff is taking money out of their pockets literally, since people want to give them their money and can’t. Many will wait, others will move on to something else. You’ll never get all that money back. Whatever good PR you think you’re getting by being

When I got the Master Sword last night, one of the first things I did was hack one of the walker guardians to shreds! IT WAS AWESOME!

The game isn’t perfect, but damn, I’m looking forward to seeing just how BOTW will cause devs to change their typical approach to open world gaming. Just like Mario 64 was said to cause devs trying to make 3D platformers at the time to throw everything out and start over, the fact that BOTW has been so well recevied