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I wonder how many pages a game like Minecraft would have to be. 20-30 pages wouldn’t seem to be nearly enough.

...I spent the last ten years grading ENG 101/102 essays. Compared to the average incoming college freshman, Wake is a bloody genius.

Then again, I also had the privilege of working with a few kids who could give some of the best contemporary authors a run for their money, given a little more practice and polish, so,

I’d appreciate some explanation on what was so awful about Alan Wake as well. It was pretty by-the-numbers in terms of game play, certainly, but as a sort of paean to Stephen King’s prose, I thought it worked fairly well.

Wow, wow, wow. Shoddy quality? Are you kidding me? It is the most beautiful and well built hardware Nintendo has ever released. Even the most skeptic of reviewers agree on this.

Actually, the switch being handheld is exactly why it will succeed so much in Japan. Like you said, it’s the [home] console which are struggling due to most people living in small confined home space. Handhelds are actually doing pretty good in japan.

I don’t think that’s fair. Launch day sales can be important for a number of reasons, such as seeing how healthy the intrest is and establishing the foundation for building install base that third parties will look at and decide if it’s worth spending money to put games on a system.

At a time when people decry long running IP’s getting new installments as ‘tired’ and ‘worn out’, there would be no winning for Nintendo. They say no to a new one and folks bitch about Nintendo being ‘out of touch’ with what fans want.

All due respect, but your assessment of Zelda is off. It’s something special.

Fun fact: Blaster Master was the very first videogame I ever played. The very first console I got was this bootleg abomination called a “Terminator”, and it came with one of those “1000 games in 1" carts. Blaster Master was one of them!

What do you mean by “actual games?” Do you mean games from big publishers? If so, why would they be mentioned in an article about indie games based on a presentation specifically dedicated to indie games?

Yeah, but they are getting additional features such as multiplayer which can be played on the Switch because it automatically comes with two controllers whereas with the Vita, it was hard to find somebody else with a Vita.

Kotaku and other outlits have reported in interviews that Nintendo has looked at no more Zelda games a few times. So while it may not be a sure thing, they have looked into it and for as long as a birthing window as BOTW has had, if it doesn’t do well, it may impact future games, if their are any.

All MMO’s are grindy. You’ll find this kind of cheese in every one. ESO, in my opinion, has one of the better and more interesting combat systems that gets you actively into it. Though money’s hard to get - this is just XP farming. I’ve been having fun, but leveling up is slow, admittedly. They might be for new

Or is it a problem because the grind and content isn’t good enough to have players level their characters up by actually playing the game?

I can understand people saying they disagree with Overwatch being GOTY (I mean, they’re wrong, but they’re free to disagree), but just the amount of people saying ‘I don’t get it’ is pretty mind boggling. If you don’t get it, go buy a copy and play it for 40-50 hours. If you still “don’t get it”, then it’s just not

Its really going to make that clear that that is a more viable option for companies when it comes to AAA games.

What Overwatch’s success leads to more games that are as good as Overwatch, then I don’t see that as a bad thing. Not every mp only game needs single player, just like not every single player game needs multiplayer.

Nintendo gets roasted by the gaming community all the time, and Blizzards certainly got its share of complaints over WoW, Diablo 3, Starcraft 2, etc.

I think players tend to complain more about a lack of single player if they don’t find the multiplayer good enough on its own. Also, being a class based FPS it doesn’t really lend itself to single player.

“We collectively, as YouTubers, have built this thing. It is ours, not theirs.”