Elder Scrolls VI is going to be a single player game just like their previous entries, relax. They are also going to be releasing the, also single player, Sci-Fi RPG Starfield before that.
Elder Scrolls VI is going to be a single player game just like their previous entries, relax. They are also going to be releasing the, also single player, Sci-Fi RPG Starfield before that.
Its not an MMO, to start. You don’t pick a server, you get placed in one when you join or get dropped into a friend’s game if you join them. Servers will hold 24 people, but thst isn’t hardlocked. (If you join a friend and their server is full it’ll still place you in it.) There is only one type of server. I don’t…
Im excited for both. Been playing FNC for hours now and it is really good. I also can’t wait for the PC BETA of F76 to start next week. I’m so ready for a multiplayer Fallout, at last! So much new Fallout content is only a good thing, in my mind.
Thankfully Bethesda has gone on record in support of this mod, already. So no C&D's are coming.
F76 has a main quest line that ends with launching a nuke at high levels. Each faction has a story to uncover. The Appalachia wasteland is littered with holotapes, terminals and notes. Dialogue trees are not the only way to tell a story, nor is it necessarily the most engaging.
Wow, you sure showed them...
Yeah... Never going to happen under Trump. It’s a lovely dream, though.
I’m pretty sure if you are an employee even if they schedule a meeting during lunch they have to pay you for that time. In Florida, at least, you must be allowed, at minimum, a 45 minute uninterrupted break during an 8 hour shift. Of course, this assumes hourly wage, salary is a little different.
Sure, but prove someone is high right this minute. Unlike alcohol there isn’t a reliable breathalyzer for testing that someone is high. Contrary to popular myth not everyone gets redeyes or other noticable signs, either. Unlike someone whose drunk it isn’t always easy or possible to determine that someone is high.
I think the point is more that EA lost their expected golden ticket with the loot crate debacle. If they can abandon Battlefront II for a new game with a more lucrative, and less controversial, racket they’ll do it in a heartbeat. Make no mistake, EA doesn’t give a damn how much you love BFII, they only care how much…
Egalitarian... Right. Everyone but Glorious Leader has the equal right to live in squalor.
How is that racist? It isn’t belittling or discriminatory to acknowledge the fact that the North Korean government has a stranglehold, or at least attempts to, on everything coming and going into the country. There is almost no tourism allowed, without permission, to the nation and North Koreans are not allowed to…
Most throughout history would disagree with that. You think any artist would want their art to be lost to history, anyway? Aside from works that are meant to be temporary, which do exist, no one wants their work to be lost and forgotten. Why would they create it in the first place? Even temporary art is preserved…
Hve they explicitly stated there would be no companions? I can see pets like dogmeat or a robot being totally possible given what I know they have said. Even if it isn’t a launch feature, I’d be willing to bet they’ll add it later if enough people want it.
Of course, people will do it. The point is they have a system in place to prevent it and if they need to they’ll try other solutions during the BETA and beyond. They have stated their goal isn’t to stop assholes, but to make them “interesting content.” I’m sure they’ll need more than the Murderer mechanic if they are…
Are you being intentionally obtuse? It still makes it easier to find enemies by highlighting them and makes the chance to hit a percentage based on Perception and perks instead of twitch shooting. You’ll still need to be bit quick, as it’s all real time, at selecting a target. And, yes, to get the most out of VATS you’…
VATS has always been improved through Perception and perks. In F76 it only allows for selecting certain body parts with the right perk. You can still use VATS, though, without the perk, you just can’t pick where you hit. That’s what they said in the interview.
Not wholly sure, but the implication I got was that the PVP flag was player specific. You could be in PVP with one person, but if another shows up you wouldn’t necessarily be flagged with them unless you both “slapped” (or whatever) eachother first. That’s just how I interpreted it, though.
Why so much emphasis on NPCs to tell a story? What about robots, terminals, notes, not to mention the rest of the environment? Why does every Fallout story need to be expressed through NPC interactions? If the game world is full of world building elements unique to Fallout that players can use to tell their own…
It only slowed time in F4. In F3 and New Vegas is stopped time. Fallout 1 and 2 were turnbased completely. That’s the reason VATS was implemented in F3, and beyond, in the first place.