Animal Crossing... new horizons indeed. Video gaming is a big tent... wait, maybe that’s not the best colloquialism here. /restart
Animal Crossing... new horizons indeed. Video gaming is a big tent... wait, maybe that’s not the best colloquialism here. /restart
I lament sometimes that I don’t have “a game”. I have friends that wow, dota2, rocket league, destiny 2, Minecraft, etc.. They can point to thousands of hours of play and they seem genuinely good at a game.
True. The increased consequence motivates some people and it’s difficult to say whether it’s really effective.
I think there was a time when people could ignore the ramblings of an angry consumer and think nothing from the threats would actually happen ...
I’m saddened to hear this, but it’s difficult to imagine a drastically different outcome. Money-making predicated on large gatherings is struggling and there’s no obvious answer how to make those business viable. (sigh)
I accept that I would be a filthy casul and “not very dedicated” when it comes to a game like Eve... or any MMORPG. I’m OK with that... video gaming is a big tent. It’s more important that lots of different games exist to satisfy different wants.
Eve players are the most unscrupulous monsters in gaming ever. This is strangely countered by the fact that in their own way, they’re generally awesome people.
There is little to no contrast against the existing body of creative sandbox games. Consequently, I was left to speculate the difference.
I admire the eve online community from afar. Their activities lead to unscripted stories being told. There are few other games worthy of bardic regaling, like Eve.
There is a point to it. Blind Prophet provided a contrast against creative sandbox games to draw out the message.
Blind Prophet drew a distinction between creative sandbox games and the ones described in the editorial. I needed somebody to spell out the contrast because it is never made in the piece. The use of such a contrast makes the editorial’s thesis more clear and more actionable for the industry.
To start with its labeled as an editorial, not as simply the standard article. Yet you seemed to have missed that, and repeatedly compare it to other articles which are meant to be in depth analysis’.
Alas. You got me there. I put Dwarf Fortress in that category of building games, but it doesn’t have a completely non-violent option.
I would recommend Frostpunk, I got it on gamepass
One I’d like to point out that I haven’t seen mentioned yet is ‘Oxygen Not Included’. Mining out an asteroid base to keep my duplicants alive and happy has been loads of fun and has consumed way too much of my time. As the player, you can only issue orders that the duplicants attempt to carry out, so there’s a…
I feel like the point of this article flew over your head like a three-pointer tossed over an infant
I read the article. It acknowledges the fun of LoU. It analyzes Picross and Townscaper. It then wishes games did more of that...
It would just be great if games paid more attention to making the act of building something up just as fun as the most popular murder simulators make snuffing something out of existence.
It surprises me how many people didn’t have their taxes done before lock downs started.
I completely forgot IRS even provided an extension... I scrambled to get mine done before the usual April deadline... and by “get mine done” I mean “handing a bunch of documents to H&R Block” because stock-related stuff is complicated just enough that I want somebody else to deal with it. Sure, I could do it... i…